package org.andengine.entity.sprite; import org.andengine.engine.camera.Camera; import org.andengine.entity.sprite.vbo.HighPerformanceTiledSpriteVertexBufferObject; import org.andengine.entity.sprite.vbo.ITiledSpriteVertexBufferObject; import org.andengine.opengl.shader.PositionColorTextureCoordinatesShaderProgram; import org.andengine.opengl.shader.ShaderProgram; import org.andengine.opengl.texture.region.ITextureRegion; import org.andengine.opengl.texture.region.ITiledTextureRegion; import org.andengine.opengl.util.GLState; import org.andengine.opengl.vbo.DrawType; import org.andengine.opengl.vbo.VertexBufferObjectManager; import android.opengl.GLES20; /** * (c) 2010 Nicolas Gramlich * (c) 2011 Zynga Inc. * * @author Nicolas Gramlich * @since 19:30:13 - 09.03.2010 */ public class TiledSprite extends Sprite { // =========================================================== // Constants // =========================================================== public static final int VERTEX_SIZE = Sprite.VERTEX_SIZE; public static final int VERTICES_PER_TILEDSPRITE = 6; public static final int TILEDSPRITE_SIZE = TiledSprite.VERTEX_SIZE * TiledSprite.VERTICES_PER_TILEDSPRITE; // =========================================================== // Fields // =========================================================== private int mCurrentTileIndex; private final ITiledSpriteVertexBufferObject mTiledSpriteVertexBufferObject; // =========================================================== // Constructors // =========================================================== public TiledSprite(final float pX, final float pY, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { this(pX, pY, pTiledTextureRegion, pVertexBufferObjectManager, DrawType.STATIC); } public TiledSprite(final float pX, final float pY, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) { this(pX, pY, pTiledTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram); } public TiledSprite(final float pX, final float pY, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) { this(pX, pY, pTiledTextureRegion.getWidth(), pTiledTextureRegion.getHeight(), pTiledTextureRegion, pVertexBufferObjectManager, pDrawType); } public TiledSprite(final float pX, final float pY, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) { this(pX, pY, pTiledTextureRegion.getWidth(), pTiledTextureRegion.getHeight(), pTiledTextureRegion, pVertexBufferObjectManager, pDrawType, pShaderProgram); } public TiledSprite(final float pX, final float pY, final ITiledTextureRegion pTiledTextureRegion, final ITiledSpriteVertexBufferObject pTiledSpriteVertexBufferObject) { this(pX, pY, pTiledTextureRegion.getWidth(), pTiledTextureRegion.getHeight(), pTiledTextureRegion, pTiledSpriteVertexBufferObject); } public TiledSprite(final float pX, final float pY, final ITiledTextureRegion pTiledTextureRegion, final ITiledSpriteVertexBufferObject pTiledSpriteVertexBufferObject, final ShaderProgram pShaderProgram) { this(pX, pY, pTiledTextureRegion.getWidth(), pTiledTextureRegion.getHeight(), pTiledTextureRegion, pTiledSpriteVertexBufferObject, pShaderProgram); } public TiledSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { this(pX, pY, pWidth, pHeight, pTiledTextureRegion, pVertexBufferObjectManager, DrawType.STATIC); } public TiledSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) { this(pX, pY, pWidth, pHeight, pTiledTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram); } public TiledSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) { this(pX, pY, pWidth, pHeight, pTiledTextureRegion, new HighPerformanceTiledSpriteVertexBufferObject(pVertexBufferObjectManager, TiledSprite.TILEDSPRITE_SIZE * pTiledTextureRegion.getTileCount(), pDrawType, true, Sprite.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT)); } public TiledSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITiledTextureRegion pTiledTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) { this(pX, pY, pWidth, pHeight, pTiledTextureRegion, new HighPerformanceTiledSpriteVertexBufferObject(pVertexBufferObjectManager, TiledSprite.TILEDSPRITE_SIZE * pTiledTextureRegion.getTileCount(), pDrawType, true, Sprite.VERTEXBUFFEROBJECTATTRIBUTES_DEFAULT), pShaderProgram); } public TiledSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITiledTextureRegion pTiledTextureRegion, final ITiledSpriteVertexBufferObject pTiledSpriteVertexBufferObject) { this(pX, pY, pWidth, pHeight, pTiledTextureRegion, pTiledSpriteVertexBufferObject, PositionColorTextureCoordinatesShaderProgram.getInstance()); } public TiledSprite(final float pX, final float pY, final float pWidth, final float pHeight, final ITiledTextureRegion pTiledTextureRegion, final ITiledSpriteVertexBufferObject pTiledSpriteVertexBufferObject, final ShaderProgram pShaderProgram) { super(pX, pY, pWidth, pHeight, pTiledTextureRegion, pTiledSpriteVertexBufferObject, pShaderProgram); this.mTiledSpriteVertexBufferObject = pTiledSpriteVertexBufferObject; } // =========================================================== // Getter & Setter // =========================================================== // =========================================================== // Methods for/from SuperClass/Interfaces // =========================================================== @Override public ITextureRegion getTextureRegion() { return this.getTiledTextureRegion().getTextureRegion(this.mCurrentTileIndex); } public ITiledTextureRegion getTiledTextureRegion() { return (ITiledTextureRegion) this.mTextureRegion; } @Override public ITiledSpriteVertexBufferObject getVertexBufferObject() { return (ITiledSpriteVertexBufferObject) super.getVertexBufferObject(); } @Override protected void draw(final GLState pGLState, final Camera pCamera) { this.mTiledSpriteVertexBufferObject.draw(GLES20.GL_TRIANGLES, this.mCurrentTileIndex * TiledSprite.VERTICES_PER_TILEDSPRITE, TiledSprite.VERTICES_PER_TILEDSPRITE); } @Override protected void onUpdateColor() { this.getVertexBufferObject().onUpdateColor(this); } @Override protected void onUpdateVertices() { this.getVertexBufferObject().onUpdateVertices(this); } @Override protected void onUpdateTextureCoordinates() { this.getVertexBufferObject().onUpdateTextureCoordinates(this); } // =========================================================== // Methods // =========================================================== public int getCurrentTileIndex() { return this.mCurrentTileIndex; } public void setCurrentTileIndex(final int pCurrentTileIndex) { this.mCurrentTileIndex = pCurrentTileIndex; } public int getTileCount() { return this.getTiledTextureRegion().getTileCount(); } // =========================================================== // Inner and Anonymous Classes // =========================================================== }