package edu.stanford.rsl.tutorial.phantoms; /** * Simple class to show the Grid2D functionality. We use a Grid2D to create a uniform circle. * We use this as a first phantom to investigate parallel beam projection and back-projection. * * @author Recopra Summer Semester 2012 * */ public class Sphere3D extends Phantom3D { /** * The constructor takes two arguments to initialize the grid. The circles will be in the center and have a random radius and position. * @param x * @param y */ public Sphere3D (int x, int y,int z){ super(x,y,z,"Sphere3D"); double radius = 0.45 * x; int xcenter = x / 2; int ycenter = y / 2; int zcenter = z / 2; float val = 1.f; for (int i = 0; i < x; i++) { for (int j = 0; j < y; j++) { for (int k = 0; k < z; ++k){ if (Math.pow(i - xcenter, 2) + Math.pow(j - ycenter, 2) + Math.pow(k - zcenter,2) <= (radius * radius)) { super.setAtIndex(i, j, k,val); } } } } } } /* * Copyright (C) 2010-2014 Andreas Maier * CONRAD is developed as an Open Source project under the GNU General Public License (GPL). */