/** * MrCrayfish's Furniture Mod * Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mrcrayfish.furniture.blocks; import com.mrcrayfish.furniture.gui.inventory.ISimpleInventory; import com.mrcrayfish.furniture.util.InventoryUtil; import net.minecraft.block.ITileEntityProvider; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.InventoryHelper; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; public abstract class BlockFurnitureTile extends BlockFurniture implements ITileEntityProvider { public BlockFurnitureTile(Material material) { super(material); this.isBlockContainer = true; } @Override public int getComparatorInputOverride(IBlockState state, World world, BlockPos pos) { TileEntity tileEntity = world.getTileEntity(pos); return Container.calcRedstone(tileEntity); } @Override public boolean hasComparatorInputOverride(IBlockState state) { return true; } @Override public void breakBlock(World world, BlockPos pos, IBlockState state) { TileEntity tileEntity = world.getTileEntity(pos); if (tileEntity instanceof IInventory) { IInventory inv = (IInventory) tileEntity; InventoryHelper.dropInventoryItems(world, pos, inv); } if (tileEntity instanceof ISimpleInventory) { ISimpleInventory inv = (ISimpleInventory) tileEntity; InventoryUtil.dropInventoryItems(world, pos, inv); } super.breakBlock(world, pos, state); } }