/** * MrCrayfish's Furniture Mod * Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mrcrayfish.furniture.blocks; import java.util.List; import java.util.Random; import com.mrcrayfish.furniture.MrCrayfishFurnitureMod; import com.mrcrayfish.furniture.init.FurnitureBlocks; import com.mrcrayfish.furniture.init.FurnitureItems; import com.mrcrayfish.furniture.util.CollisionHelper; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockBlinds extends BlockFurniture { public static final PropertyBool LEFT = PropertyBool.create("left"); private boolean open = false; public BlockBlinds(Material material, boolean open) { super(material); this.setHardness(0.5F); this.setStepSound(Block.soundTypeWood); this.setDefaultState(this.blockState.getBaseState().withProperty(LEFT, false)); this.open = open; if(!open) { this.setLightOpacity(255); this.setCreativeTab(null); } else { this.setLightOpacity(0); } } @Override public boolean isTranslucent() { return true; } @Override public void setBlockBoundsBasedOnState(IBlockAccess blockAccess, BlockPos pos) { IBlockState state = blockAccess.getBlockState(pos); int rotation = ((EnumFacing) state.getValue(FACING)).getHorizontalIndex(); float[] bounds = CollisionHelper.fixRotation(rotation, 0.875F, 0.0F, 1.0F, 1.0F); setBlockBounds(bounds[0], 0.0F, bounds[1], bounds[2], 1.0F, bounds[3]); } @Override public void addCollisionBoxesToList(World world, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity) { int rotation = ((EnumFacing) state.getValue(FACING)).getHorizontalIndex(); float[] bounds = CollisionHelper.fixRotation(rotation, 0.875F, 0.0F, 1.0F, 1.0F); setBlockBounds(bounds[0], 0.0F, bounds[1], bounds[2], 1.0F, bounds[3]); super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ) { if(open) { return worldIn.setBlockState(pos, FurnitureBlocks.blinds_closed.getDefaultState().withProperty(FACING, state.getValue(FACING))); } else { return worldIn.setBlockState(pos, FurnitureBlocks.blinds.getDefaultState().withProperty(FACING, state.getValue(FACING))); } } @Override public Item getItemDropped(IBlockState state, Random rand, int fortune) { return new ItemStack(FurnitureBlocks.blinds_closed).getItem(); } @Override public ItemStack getPickBlock(MovingObjectPosition target, World world, BlockPos pos) { return new ItemStack(FurnitureBlocks.blinds_closed); } @Override public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { EnumFacing facing = (EnumFacing) state.getValue(FACING); return state.withProperty(LEFT, worldIn.getBlockState(pos.offset(facing.rotateYCCW())).getBlock() instanceof BlockBlinds); } @Override protected BlockState createBlockState() { return new BlockState(this, new IProperty[] { FACING, LEFT }); } }