/**
* MrCrayfish's Furniture Mod
* Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.mrcrayfish.furniture.blocks;
import java.util.List;
import java.util.Random;
import com.mrcrayfish.furniture.MrCrayfishFurnitureMod;
import com.mrcrayfish.furniture.init.FurnitureBlocks;
import com.mrcrayfish.furniture.init.FurnitureItems;
import com.mrcrayfish.furniture.util.CollisionHelper;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockBlinds extends BlockFurniture
{
public static final PropertyBool LEFT = PropertyBool.create("left");
private boolean open = false;
public BlockBlinds(Material material, boolean open)
{
super(material);
this.setHardness(0.5F);
this.setStepSound(Block.soundTypeWood);
this.setDefaultState(this.blockState.getBaseState().withProperty(LEFT, false));
this.open = open;
if(!open)
{
this.setLightOpacity(255);
this.setCreativeTab(null);
}
else
{
this.setLightOpacity(0);
}
}
@Override
public boolean isTranslucent()
{
return true;
}
@Override
public void setBlockBoundsBasedOnState(IBlockAccess blockAccess, BlockPos pos)
{
IBlockState state = blockAccess.getBlockState(pos);
int rotation = ((EnumFacing) state.getValue(FACING)).getHorizontalIndex();
float[] bounds = CollisionHelper.fixRotation(rotation, 0.875F, 0.0F, 1.0F, 1.0F);
setBlockBounds(bounds[0], 0.0F, bounds[1], bounds[2], 1.0F, bounds[3]);
}
@Override
public void addCollisionBoxesToList(World world, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity)
{
int rotation = ((EnumFacing) state.getValue(FACING)).getHorizontalIndex();
float[] bounds = CollisionHelper.fixRotation(rotation, 0.875F, 0.0F, 1.0F, 1.0F);
setBlockBounds(bounds[0], 0.0F, bounds[1], bounds[2], 1.0F, bounds[3]);
super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity);
}
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
if(open)
{
return worldIn.setBlockState(pos, FurnitureBlocks.blinds_closed.getDefaultState().withProperty(FACING, state.getValue(FACING)));
}
else
{
return worldIn.setBlockState(pos, FurnitureBlocks.blinds.getDefaultState().withProperty(FACING, state.getValue(FACING)));
}
}
@Override
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return new ItemStack(FurnitureBlocks.blinds_closed).getItem();
}
@Override
public ItemStack getPickBlock(MovingObjectPosition target, World world, BlockPos pos)
{
return new ItemStack(FurnitureBlocks.blinds_closed);
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
EnumFacing facing = (EnumFacing) state.getValue(FACING);
return state.withProperty(LEFT, worldIn.getBlockState(pos.offset(facing.rotateYCCW())).getBlock() instanceof BlockBlinds);
}
@Override
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] { FACING, LEFT });
}
}