/** * MrCrayfish's Furniture Mod * Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mrcrayfish.furniture.gui.containers; import com.mrcrayfish.furniture.api.RecipeAPI; import com.mrcrayfish.furniture.api.RecipeData; import com.mrcrayfish.furniture.gui.slots.SlotTool; import com.mrcrayfish.furniture.init.FurnitureItems; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.Item; import net.minecraft.item.ItemAxe; import net.minecraft.item.ItemBow; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemPickaxe; import net.minecraft.item.ItemSpade; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; public class ContainerDishwasher extends Container { private IInventory dishwasherInventory; public ContainerDishwasher(IInventory playerInventory, IInventory dishwasherInventory) { this.dishwasherInventory = dishwasherInventory; dishwasherInventory.openInventory(null); this.addSlotToContainer(new SlotTool(dishwasherInventory, 0, 56, 43, 0)); this.addSlotToContainer(new SlotTool(dishwasherInventory, 1, 80, 43, 1)); this.addSlotToContainer(new SlotTool(dishwasherInventory, 2, 104, 43, 2)); this.addSlotToContainer(new SlotTool(dishwasherInventory, 3, 56, 74, 3)); this.addSlotToContainer(new SlotTool(dishwasherInventory, 4, 80, 74, 4)); this.addSlotToContainer(new SlotTool(dishwasherInventory, 5, 104, 74, 5)); this.addSlotToContainer(new Slot(dishwasherInventory, 6, 125, 7)); for (int i = 0; i < 3; i++) { for (int j = 0; j < 9; ++j) { this.addSlotToContainer(new Slot(playerInventory, j + i * 9 + 9, j * 18 + 8, i * 18 + 146)); } } for (int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(playerInventory, i, i * 18 + 8, 204)); } } @Override public boolean canInteractWith(EntityPlayer player) { return this.dishwasherInventory.isUsableByPlayer(player); } @Override public ItemStack transferStackInSlot(EntityPlayer player, int slotNum) { ItemStack itemCopy = ItemStack.EMPTY; Slot slot = (Slot) this.inventorySlots.get(slotNum); if (slot != null && slot.getHasStack()) { ItemStack item = slot.getStack(); itemCopy = item.copy(); if (slotNum <= 6) { if (!this.mergeItemStack(item, 7, this.inventorySlots.size(), false)) { return ItemStack.EMPTY; } } else if (slotNum > 6) { RecipeData data = RecipeAPI.getDishwasherRecipeFromInput(item); if (data != null) { int corroSlot = toolToSlot(item); if (slotNum != -1) { if (!this.mergeItemStack(item, corroSlot, corroSlot + 1, true)) { return ItemStack.EMPTY; } } } else if (item.getItem() == FurnitureItems.itemSoapyWater | item.getItem() == FurnitureItems.itemSuperSoapyWater) { if (!this.mergeItemStack(item, 6, 7, false)) { return ItemStack.EMPTY; } } else if (slotNum > 6 && slotNum < this.inventorySlots.size() - 9) { if (!this.mergeItemStack(item, this.inventorySlots.size() - 9, this.inventorySlots.size(), false)) { return ItemStack.EMPTY; } } else if (slotNum >= this.inventorySlots.size() - 9 && slotNum < this.inventorySlots.size()) { if (!this.mergeItemStack(item, 7, this.inventorySlots.size() - 9, false)) { return ItemStack.EMPTY; } } } if (item.getCount() == 0) { slot.putStack(ItemStack.EMPTY); } else { slot.onSlotChanged(); } } return itemCopy; } public static int toolToSlot(ItemStack stack) { Item item = stack.getItem(); if (item instanceof ItemPickaxe) { return 0; } if (item instanceof ItemSpade) { return 1; } if (item instanceof ItemSword) { return 2; } if (item instanceof ItemAxe) { return 3; } if (item instanceof ItemHoe) { return 4; } if (item instanceof ItemBow) { return 5; } return -1; } }