/**
* MrCrayfish's Furniture Mod
* Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.mrcrayfish.furniture.gui.containers;
import com.mrcrayfish.furniture.api.RecipeAPI;
import com.mrcrayfish.furniture.api.RecipeData;
import com.mrcrayfish.furniture.gui.slots.SlotTool;
import com.mrcrayfish.furniture.init.FurnitureItems;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemAxe;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemSpade;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
public class ContainerDishwasher extends Container
{
private IInventory dishwasherInventory;
public ContainerDishwasher(IInventory playerInventory, IInventory dishwasherInventory)
{
this.dishwasherInventory = dishwasherInventory;
dishwasherInventory.openInventory(null);
this.addSlotToContainer(new SlotTool(dishwasherInventory, 0, 56, 43, 0));
this.addSlotToContainer(new SlotTool(dishwasherInventory, 1, 80, 43, 1));
this.addSlotToContainer(new SlotTool(dishwasherInventory, 2, 104, 43, 2));
this.addSlotToContainer(new SlotTool(dishwasherInventory, 3, 56, 74, 3));
this.addSlotToContainer(new SlotTool(dishwasherInventory, 4, 80, 74, 4));
this.addSlotToContainer(new SlotTool(dishwasherInventory, 5, 104, 74, 5));
this.addSlotToContainer(new Slot(dishwasherInventory, 6, 125, 7));
for (int i = 0; i < 3; i++)
{
for (int j = 0; j < 9; ++j)
{
this.addSlotToContainer(new Slot(playerInventory, j + i * 9 + 9, j * 18 + 8, i * 18 + 146));
}
}
for (int i = 0; i < 9; i++)
{
this.addSlotToContainer(new Slot(playerInventory, i, i * 18 + 8, 204));
}
}
@Override
public boolean canInteractWith(EntityPlayer player)
{
return this.dishwasherInventory.isUsableByPlayer(player);
}
@Override
public ItemStack transferStackInSlot(EntityPlayer player, int slotNum)
{
ItemStack itemCopy = ItemStack.EMPTY;
Slot slot = (Slot) this.inventorySlots.get(slotNum);
if (slot != null && slot.getHasStack())
{
ItemStack item = slot.getStack();
itemCopy = item.copy();
if (slotNum <= 6)
{
if (!this.mergeItemStack(item, 7, this.inventorySlots.size(), false))
{
return ItemStack.EMPTY;
}
}
else if (slotNum > 6)
{
RecipeData data = RecipeAPI.getDishwasherRecipeFromInput(item);
if (data != null)
{
int corroSlot = toolToSlot(item);
if (slotNum != -1)
{
if (!this.mergeItemStack(item, corroSlot, corroSlot + 1, true))
{
return ItemStack.EMPTY;
}
}
}
else if (item.getItem() == FurnitureItems.itemSoapyWater | item.getItem() == FurnitureItems.itemSuperSoapyWater)
{
if (!this.mergeItemStack(item, 6, 7, false))
{
return ItemStack.EMPTY;
}
}
else if (slotNum > 6 && slotNum < this.inventorySlots.size() - 9)
{
if (!this.mergeItemStack(item, this.inventorySlots.size() - 9, this.inventorySlots.size(), false))
{
return ItemStack.EMPTY;
}
}
else if (slotNum >= this.inventorySlots.size() - 9 && slotNum < this.inventorySlots.size())
{
if (!this.mergeItemStack(item, 7, this.inventorySlots.size() - 9, false))
{
return ItemStack.EMPTY;
}
}
}
if (item.getCount() == 0)
{
slot.putStack(ItemStack.EMPTY);
}
else
{
slot.onSlotChanged();
}
}
return itemCopy;
}
public static int toolToSlot(ItemStack stack)
{
Item item = stack.getItem();
if (item instanceof ItemPickaxe)
{
return 0;
}
if (item instanceof ItemSpade)
{
return 1;
}
if (item instanceof ItemSword)
{
return 2;
}
if (item instanceof ItemAxe)
{
return 3;
}
if (item instanceof ItemHoe)
{
return 4;
}
if (item instanceof ItemBow)
{
return 5;
}
return -1;
}
}