/** * MrCrayfish's Furniture Mod * Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mrcrayfish.furniture.blocks; import com.mrcrayfish.furniture.init.FurnitureAchievements; import com.mrcrayfish.furniture.init.FurnitureSounds; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.SoundCategory; import net.minecraft.util.math.BlockPos; import net.minecraft.util.text.TextComponentString; import net.minecraft.world.World; public class BlockBasin extends BlockFurniture { public static final PropertyBool FILLED = PropertyBool.create("filled"); public BlockBasin(Material material) { super(material); this.setHardness(1.0F); this.setSoundType(SoundType.STONE); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(FILLED, Boolean.valueOf(false))); } @Override public void onBlockPlacedBy(World worldIn, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { ((EntityPlayer) placer).addStat(FurnitureAchievements.bathroom); } @Override public void onBlockHarvested(World world, BlockPos pos, IBlockState state, EntityPlayer player) { world.updateComparatorOutputLevel(pos, this); } @Override public void onBlockDestroyedByPlayer(World world, BlockPos pos, IBlockState state) { world.updateComparatorOutputLevel(pos, this); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { ItemStack heldItem = playerIn.getHeldItem(hand); if (!worldIn.isRemote) { if (!heldItem.isEmpty()) { if (heldItem.getItem() == Items.BUCKET) { if (hasWater(state)) { if (!playerIn.capabilities.isCreativeMode) { if (heldItem.getCount() > 1) { if (playerIn.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET))) { heldItem.shrink(1); } } else { playerIn.setHeldItem(hand, new ItemStack(Items.WATER_BUCKET)); } } worldIn.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(false))); worldIn.updateComparatorOutputLevel(pos, this); } } else if (heldItem.getItem() == Items.WATER_BUCKET) { if (!hasWater(state)) { if (!playerIn.capabilities.isCreativeMode) { playerIn.setHeldItem(hand, new ItemStack(Items.BUCKET)); } worldIn.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2); worldIn.updateComparatorOutputLevel(pos, this); } } else if (heldItem.getItem() == Items.GLASS_BOTTLE) { if (hasWater(state)) { if (!playerIn.capabilities.isCreativeMode) { if (heldItem.getCount() > 1) { if (playerIn.inventory.addItemStackToInventory(new ItemStack(Items.POTIONITEM, 1, 0))) { heldItem.shrink(1); } } else { playerIn.setHeldItem(hand, new ItemStack(Items.POTIONITEM, 1, 0)); } } worldIn.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(false)), 2); worldIn.updateComparatorOutputLevel(pos, this); } } else if (heldItem.getItem() == Items.POTIONITEM && heldItem.getItemDamage() == 0) { if (!hasWater(state)) { if (!playerIn.capabilities.isCreativeMode) { playerIn.setHeldItem(hand, new ItemStack(Items.GLASS_BOTTLE)); } worldIn.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2); worldIn.updateComparatorOutputLevel(pos, this); } } else { if (!hasWater(state)) { if (hasWaterSource(worldIn, pos)) { worldIn.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2); worldIn.playSound(pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5, FurnitureSounds.tap, SoundCategory.BLOCKS, 0.75F, 1.0F, true); worldIn.setBlockToAir(pos.add(0, -2, 0)); worldIn.updateComparatorOutputLevel(pos, this); } else { playerIn.sendMessage(new TextComponentString("You need to have a water source under the block the basin is on to fill it. Alternatively you can use a water bucket to fill it.")); } } } } else { if (!hasWater(state)) { if (hasWaterSource(worldIn, pos)) { worldIn.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2); worldIn.playSound(pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5, FurnitureSounds.tap, SoundCategory.BLOCKS, 0.75F, 1.0F, true); worldIn.setBlockToAir(pos.add(0, -2, 0)); worldIn.updateComparatorOutputLevel(pos, this); } else { playerIn.sendMessage(new TextComponentString("You need to have a water source under the block the basin is on to fill it. Alternatively you can use a water bucket to fill it.")); } } } } return true; } @Override public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta % 4)).withProperty(FILLED, meta >= 4); } @Override public int getMetaFromState(IBlockState state) { return ((EnumFacing) state.getValue(FACING)).getIndex() + (((Boolean) state.getValue(FILLED)).booleanValue() ? 0 : 4); } @Override protected BlockStateContainer createBlockState() { return new BlockStateContainer(this, new IProperty[] { FACING, FILLED }); } public boolean hasWater(IBlockState state) { return ((Boolean) state.getValue(FILLED)).booleanValue(); } public boolean hasWaterSource(World world, BlockPos pos) { return world.getBlockState(pos.add(0, -2, 0)) == Blocks.WATER.getDefaultState(); } @Override public boolean hasComparatorInputOverride(IBlockState state) { return true; } @Override public int getComparatorInputOverride(IBlockState state, World world, BlockPos pos) { return (Boolean) world.getBlockState(pos).getValue(FILLED) ? 1 : 0; } }