/**
* MrCrayfish's Furniture Mod
* Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.mrcrayfish.furniture.blocks;
import java.util.List;
import java.util.Random;
import com.mrcrayfish.furniture.MrCrayfishFurnitureMod;
import com.mrcrayfish.furniture.init.FurnitureAchievements;
import com.mrcrayfish.furniture.init.FurnitureBlocks;
import com.mrcrayfish.furniture.init.FurnitureItems;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFenceGate;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockWhiteFence extends Block
{
public static final PropertyBool NORTH = PropertyBool.create("north");
public static final PropertyBool EAST = PropertyBool.create("east");
public static final PropertyBool SOUTH = PropertyBool.create("south");
public static final PropertyBool WEST = PropertyBool.create("west");
public BlockWhiteFence(Material material)
{
super(material);
this.setHardness(1.0F);
this.setStepSound(Block.soundTypeWood);
this.setDefaultState(this.blockState.getBaseState().withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false)));
this.setCreativeTab(MrCrayfishFurnitureMod.tabFurniture);
}
@Override
public boolean isOpaqueCube()
{
return false;
}
@Override
public boolean isFullCube()
{
return false;
}
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
((EntityPlayer) placer).triggerAchievement(FurnitureAchievements.gardening);
}
@Override
@SideOnly(Side.CLIENT)
public void setBlockBoundsBasedOnState(IBlockAccess blockAccess, BlockPos pos)
{
float f = 0.4375F;
float f1 = 0.5625F;
float f2 = 0.4375F;
float f3 = 0.5625F;
if (blockAccess.getBlockState(pos.east()).getBlock() == FurnitureBlocks.white_fence | blockAccess.getBlockState(pos.east()).getBlock() instanceof BlockFenceGate | blockAccess.getBlockState(pos.east()).getBlock().isNormalCube())
{
f1 = 1.0F;
}
if (blockAccess.getBlockState(pos.west()).getBlock() == FurnitureBlocks.white_fence | blockAccess.getBlockState(pos.west()).getBlock() instanceof BlockFenceGate | blockAccess.getBlockState(pos.west()).getBlock().isNormalCube())
{
f = 0.0F;
}
if (blockAccess.getBlockState(pos.south()).getBlock() == FurnitureBlocks.white_fence | blockAccess.getBlockState(pos.south()).getBlock() instanceof BlockFenceGate | blockAccess.getBlockState(pos.south()).getBlock().isNormalCube())
{
f3 = 1.0F;
}
if (blockAccess.getBlockState(pos.north()).getBlock() == FurnitureBlocks.white_fence | blockAccess.getBlockState(pos.north()).getBlock() instanceof BlockFenceGate | blockAccess.getBlockState(pos.north()).getBlock().isNormalCube())
{
f2 = 0.0F;
}
setBlockBounds(f, 0.0F, f2, f1, 1.1F, f3);
}
@Override
public void addCollisionBoxesToList(World world, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity)
{
setBlockBounds(0.4375F, 0.0F, 0.4375F, 0.5625F, 1.25F, 0.5625F);
super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity);
if (world.getBlockState(pos.east()).getBlock() == FurnitureBlocks.white_fence | world.getBlockState(pos.east()).getBlock() instanceof BlockFenceGate)
{
setBlockBounds(0.4375F, 0.0F, 0.4375F, 1.0F, 1.25F, 0.5625F);
super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity);
}
if (world.getBlockState(pos.west()).getBlock() == FurnitureBlocks.white_fence | world.getBlockState(pos.west()).getBlock() instanceof BlockFenceGate)
{
setBlockBounds(0.0F, 0.0F, 0.4375F, 0.5625F, 1.25F, 0.5625F);
super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity);
}
if (world.getBlockState(pos.south()).getBlock() == FurnitureBlocks.white_fence | world.getBlockState(pos.south()).getBlock() instanceof BlockFenceGate)
{
setBlockBounds(0.4375F, 0.0F, 0.4375F, 0.5625F, 1.25F, 1.0F);
super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity);
}
if (world.getBlockState(pos.north()).getBlock() == FurnitureBlocks.white_fence | world.getBlockState(pos.north()).getBlock() instanceof BlockFenceGate)
{
setBlockBounds(0.4375F, 0.0F, 0.0F, 0.5625F, 1.25F, 0.5625F);
super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity);
}
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos)
{
return state.withProperty(NORTH, Boolean.valueOf(isFence(world, pos.north()))).withProperty(EAST, Boolean.valueOf(isFence(world, pos.east()))).withProperty(SOUTH, Boolean.valueOf(isFence(world, pos.south()))).withProperty(WEST, Boolean.valueOf(isFence(world, pos.west())));
}
@Override
public int getMetaFromState(IBlockState state)
{
return 0;
}
@Override
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] { NORTH, EAST, SOUTH, WEST });
}
public boolean isFence(IBlockAccess world, BlockPos pos)
{
return world.getBlockState(pos).getBlock() == this | world.getBlockState(pos).getBlock().isNormalCube();
}
}