/** * MrCrayfish's Furniture Mod * Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mrcrayfish.furniture.blocks; import java.util.List; import java.util.Random; import com.mrcrayfish.furniture.MrCrayfishFurnitureMod; import com.mrcrayfish.furniture.init.FurnitureAchievements; import com.mrcrayfish.furniture.init.FurnitureBlocks; import com.mrcrayfish.furniture.init.FurnitureItems; import net.minecraft.block.Block; import net.minecraft.block.BlockFenceGate; import net.minecraft.block.BlockPlanks; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumWorldBlockLayer; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.ColorizerFoliage; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeColorHelper; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class BlockHedge extends Block { public static final PropertyBool NORTH = PropertyBool.create("north"); public static final PropertyBool EAST = PropertyBool.create("east"); public static final PropertyBool SOUTH = PropertyBool.create("south"); public static final PropertyBool WEST = PropertyBool.create("west"); public BlockHedge(Material material) { super(Material.leaves); this.setHardness(1.0F); this.setStepSound(Block.soundTypeGrass); this.setDefaultState(this.blockState.getBaseState().withProperty(NORTH, Boolean.valueOf(false)).withProperty(EAST, Boolean.valueOf(false)).withProperty(SOUTH, Boolean.valueOf(false)).withProperty(WEST, Boolean.valueOf(false))); this.setCreativeTab(MrCrayfishFurnitureMod.tabFurniture); } @Override public boolean isOpaqueCube() { return false; } @Override public boolean isNormalCube() { return false; } @Override public boolean isFullCube() { return false; } @SideOnly(Side.CLIENT) public int getBlockColor() { return ColorizerFoliage.getFoliageColor(0.5D, 1.0D); } @SideOnly(Side.CLIENT) public int getRenderColor(IBlockState state) { if(this == FurnitureBlocks.hedge_spruce) { return ColorizerFoliage.getFoliageColorPine(); } if(this == FurnitureBlocks.hedge_birch) { return ColorizerFoliage.getFoliageColorBirch(); } return ColorizerFoliage.getFoliageColorBasic(); } @SideOnly(Side.CLIENT) public int colorMultiplier(IBlockAccess worldIn, BlockPos pos, int renderPass) { if(this == FurnitureBlocks.hedge_spruce) { return ColorizerFoliage.getFoliageColorPine(); } if(this == FurnitureBlocks.hedge_birch) { return ColorizerFoliage.getFoliageColorBirch(); } return BiomeColorHelper.getFoliageColorAtPos(worldIn, pos); } @SideOnly(Side.CLIENT) public EnumWorldBlockLayer getBlockLayer() { return EnumWorldBlockLayer.CUTOUT_MIPPED; } @Override public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack) { ((EntityPlayer) placer).triggerAchievement(FurnitureAchievements.gardening); } @Override @SideOnly(Side.CLIENT) public void setBlockBoundsBasedOnState(IBlockAccess blockAccess, BlockPos pos) { float f = 0.1875F; float f1 = 0.8125F; float f2 = 0.1875F; float f3 = 0.8125F; if (blockAccess.getBlockState(pos.east()).getBlock() instanceof BlockHedge | blockAccess.getBlockState(pos.east()).getBlock() instanceof BlockFenceGate | blockAccess.getBlockState(pos.east()).getBlock().isNormalCube()) { f1 = 1.0F; } if (blockAccess.getBlockState(pos.west()).getBlock() instanceof BlockHedge | blockAccess.getBlockState(pos.west()).getBlock() instanceof BlockFenceGate | blockAccess.getBlockState(pos.west()).getBlock().isNormalCube()) { f = 0.0F; } if (blockAccess.getBlockState(pos.south()).getBlock() instanceof BlockHedge | blockAccess.getBlockState(pos.south()).getBlock() instanceof BlockFenceGate | blockAccess.getBlockState(pos.south()).getBlock().isNormalCube()) { f3 = 1.0F; } if (blockAccess.getBlockState(pos.north()).getBlock() instanceof BlockHedge | blockAccess.getBlockState(pos.north()).getBlock() instanceof BlockFenceGate | blockAccess.getBlockState(pos.north()).getBlock().isNormalCube()) { f2 = 0.0F; } setBlockBounds(f, 0.0F, f2, f1, 1.0F, f3); } @Override public void addCollisionBoxesToList(World world, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity) { setBlockBounds(0.1875F, 0.0F, 0.1875F, 0.8125F, 1.5F, 0.8125F); super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity); if (world.getBlockState(pos.east()).getBlock() instanceof BlockHedge | world.getBlockState(pos.east()).getBlock() instanceof BlockFenceGate) { setBlockBounds(0.8125F, 0.0F, 0.1875F, 1.0F, 1.5F, 0.8125F); super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity); } if (world.getBlockState(pos.west()).getBlock() instanceof BlockHedge | world.getBlockState(pos.west()).getBlock() instanceof BlockFenceGate) { setBlockBounds(0.0F, 0.0F, 0.1875F, 0.1875F, 1.5F, 0.8125F); super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity); } if (world.getBlockState(pos.south()).getBlock() instanceof BlockHedge | world.getBlockState(pos.south()).getBlock() instanceof BlockFenceGate) { setBlockBounds(0.1875F, 0.0F, 0.8125F, 0.8125F, 1.5F, 1.0F); super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity); } if (world.getBlockState(pos.north()).getBlock() instanceof BlockHedge | world.getBlockState(pos.north()).getBlock() instanceof BlockFenceGate) { setBlockBounds(0.1875F, 0.0F, 0.0F, 0.8125F, 1.5F, 0.1875F); super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity); } } @Override public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos) { return state.withProperty(NORTH, Boolean.valueOf(isHedge(world, pos.north()))).withProperty(EAST, Boolean.valueOf(isHedge(world, pos.east()))).withProperty(SOUTH, Boolean.valueOf(isHedge(world, pos.south()))).withProperty(WEST, Boolean.valueOf(isHedge(world, pos.west()))); } @Override public int getMetaFromState(IBlockState state) { return 0; } @Override protected BlockState createBlockState() { return new BlockState(this, new IProperty[] { NORTH, EAST, SOUTH, WEST }); } public boolean isHedge(IBlockAccess world, BlockPos pos) { return world.getBlockState(pos).getBlock() instanceof BlockHedge | world.getBlockState(pos).getBlock().isNormalCube(); } }