/** * MrCrayfish's Furniture Mod * Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mrcrayfish.furniture.gui; import org.lwjgl.opengl.GL11; import com.mrcrayfish.furniture.blocks.BlockBedsideCabinet; import com.mrcrayfish.furniture.blocks.BlockCabinet; import com.mrcrayfish.furniture.gui.containers.ContainerBedsideCabinet; import com.mrcrayfish.furniture.init.FurnitureBlocks; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.inventory.IInventory; import net.minecraft.util.ResourceLocation; public class GuiBedsideCabinet extends GuiContainer { private IInventory lowerChestInventory; private static final ResourceLocation GUI_CABINET_OAK = new ResourceLocation("cfm:textures/gui/bedside_cabinet_oak.png"); private static final ResourceLocation GUI_CABINET_SPRUCE = new ResourceLocation("cfm:textures/gui/bedside_cabinet_spruce.png"); private static final ResourceLocation GUI_CABINET_BIRCH = new ResourceLocation("cfm:textures/gui/bedside_cabinet_birch.png"); private static final ResourceLocation GUI_CABINET_JUNGLE = new ResourceLocation("cfm:textures/gui/bedside_cabinet_jungle.png"); private static final ResourceLocation GUI_CABINET_ACACIA = new ResourceLocation("cfm:textures/gui/bedside_cabinet_acacia.png"); private static final ResourceLocation GUI_CABINET_DARK_OAK = new ResourceLocation("cfm:textures/gui/bedside_cabinet_dark_oak.png"); private final int type; public GuiBedsideCabinet(IInventory playerInventory, IInventory bedsideCabinetInventory, BlockBedsideCabinet block) { super(new ContainerBedsideCabinet(playerInventory, bedsideCabinetInventory)); this.lowerChestInventory = bedsideCabinetInventory; this.allowUserInput = false; this.xSize = 176; this.ySize = 168; this.type = getType(block); } @Override protected void drawGuiContainerForegroundLayer(int par1, int par2) { this.fontRendererObj.drawString(lowerChestInventory.getName(), (this.xSize / 2) - 28, 6, 4210752); this.fontRendererObj.drawString("Inventory", 8, this.ySize - 96 + 2, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.bindGuiTexture(); int var5 = (this.width - this.xSize) / 2; int var6 = (this.height - this.ySize) / 2; this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.ySize); } public void bindGuiTexture() { ResourceLocation resource; switch (type) { case 1: resource = GUI_CABINET_SPRUCE; break; case 2: resource = GUI_CABINET_BIRCH; break; case 3: resource = GUI_CABINET_JUNGLE; break; case 4: resource = GUI_CABINET_ACACIA; break; case 5: resource = GUI_CABINET_DARK_OAK; break; default: resource = GUI_CABINET_OAK; break; } this.mc.getTextureManager().bindTexture(resource); } public int getType(BlockBedsideCabinet block) { if (block == FurnitureBlocks.bedside_cabinet_spruce) return 1; if (block == FurnitureBlocks.bedside_cabinet_birch) return 2; if (block == FurnitureBlocks.bedside_cabinet_jungle) return 3; if (block == FurnitureBlocks.bedside_cabinet_acacia) return 4; if (block == FurnitureBlocks.bedside_cabinet_dark_oak) return 5; return 0; } }