/**
* MrCrayfish's Furniture Mod
* Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.mrcrayfish.furniture.blocks;
import java.util.List;
import java.util.Random;
import com.mrcrayfish.furniture.MrCrayfishFurnitureMod;
import com.mrcrayfish.furniture.init.FurnitureBlocks;
import com.mrcrayfish.furniture.init.FurnitureItems;
import com.mrcrayfish.furniture.network.PacketHandler;
import com.mrcrayfish.furniture.network.message.MessageFillBath;
import com.mrcrayfish.furniture.tileentity.TileEntityBath;
import com.mrcrayfish.furniture.util.CollisionHelper;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.network.NetworkRegistry.TargetPoint;
public class BlockBath extends BlockFurnitureTile
{
public static final PropertyInteger WATER_LEVEL = PropertyInteger.create("level", 0, 16);
public BlockBath(Material material, boolean top)
{
super(material);
this.setHardness(1.0F);
this.setStepSound(Block.soundTypeStone);
if(top) this.setCreativeTab(null);
}
@Override
public String getHarvestTool(IBlockState state)
{
return null;
}
@Override
public boolean isOpaqueCube()
{
return false;
}
@Override
public boolean isFullCube()
{
return false;
}
@Override
public IBlockState onBlockPlaced(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
IBlockState state = super.onBlockPlaced(world, pos, facing, hitX, hitY, hitZ, meta, placer);
return state.withProperty(WATER_LEVEL, Integer.valueOf(0));
}
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack)
{
world.setBlockState(pos.offset(placer.getHorizontalFacing()), FurnitureBlocks.bath_2.getDefaultState().withProperty(FACING, state.getValue(FACING)).withProperty(WATER_LEVEL, state.getValue(WATER_LEVEL)));
}
@Override
public void addCollisionBoxesToList(World world, BlockPos pos, IBlockState state, AxisAlignedBB mask, List list, Entity collidingEntity)
{
int metadata = getMetaFromState(state);
float[] bounds = CollisionHelper.fixRotation(metadata, 0.0F, 0.0F, 1.0F, 1.0F);
super.setBlockBounds(bounds[0], 0.0F, bounds[1], bounds[2], 0.125F, bounds[3]);
super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity);
bounds = CollisionHelper.fixRotation(metadata, 0.0F, 0.0F, 1.0F, 0.125F);
super.setBlockBounds(bounds[0], 0.0F, bounds[1], bounds[2], 0.9F, bounds[3]);
super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity);
bounds = CollisionHelper.fixRotation(metadata, 0.0F, 0.875F, 1.0F, 1.0F);
super.setBlockBounds(bounds[0], 0.0F, bounds[1], bounds[2], 0.9F, bounds[3]);
super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity);
if (this == FurnitureBlocks.bath_1)
{
float[] bounds3 = CollisionHelper.fixRotation(metadata, 0.0F, 0.125F, 0.125F, 0.875F);
super.setBlockBounds(bounds3[0], 0.0F, bounds3[1], bounds3[2], 0.9F, bounds3[3]);
super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity);
}
else
{
float[] bounds4 = CollisionHelper.fixRotation(metadata, 0.75F, 0.0F, 1.0F, 0.875F);
super.setBlockBounds(bounds4[0], 0.0F, bounds4[1], bounds4[2], 0.9F, bounds4[3]);
super.addCollisionBoxesToList(world, pos, state, mask, list, collidingEntity);
}
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (!world.isRemote)
{
BlockPos otherBathPos = null;
if (this == FurnitureBlocks.bath_1)
{
otherBathPos = pos.offset((EnumFacing) state.getValue(FACING));
}
else
{
otherBathPos = pos.offset(((EnumFacing) state.getValue(FACING)).getOpposite());
}
TileEntity tile_entity_1 = world.getTileEntity(pos);
TileEntity tile_entity_2 = world.getTileEntity(otherBathPos);
if (tile_entity_1 instanceof TileEntityBath && tile_entity_2 instanceof TileEntityBath)
{
TileEntityBath tileEntityBath = (TileEntityBath) tile_entity_1;
TileEntityBath tileEntityBath2 = (TileEntityBath) tile_entity_2;
ItemStack currentItem = player.getHeldItem();
if (currentItem != null)
{
if (currentItem.getItem() == Items.bucket)
{
if (tileEntityBath.hasWater())
{
if (!player.capabilities.isCreativeMode)
{
if (currentItem.stackSize > 1)
{
if (player.inventory.addItemStackToInventory(new ItemStack(Items.water_bucket)))
{
player.getHeldItem().stackSize--;
}
}
else
{
player.setCurrentItemOrArmor(0, new ItemStack(Items.water_bucket));
}
}
tileEntityBath.removeWaterLevel();
tileEntityBath2.removeWaterLevel();
world.updateComparatorOutputLevel(pos, this);
}
}
else if (currentItem.getItem() == Items.water_bucket)
{
if (!tileEntityBath.isFull())
{
tileEntityBath.addWaterLevel();
tileEntityBath2.addWaterLevel();
if (!player.capabilities.isCreativeMode)
{
player.setCurrentItemOrArmor(0, new ItemStack(Items.bucket));
}
world.updateComparatorOutputLevel(pos, this);
}
}
else if (currentItem.getItem() == Items.glass_bottle)
{
if (tileEntityBath.hasWater())
{
if (!player.capabilities.isCreativeMode)
{
if (currentItem.stackSize > 1)
{
if (player.inventory.addItemStackToInventory(new ItemStack(Items.potionitem, 1, 0)))
{
player.getHeldItem().stackSize--;
}
}
else
{
player.setCurrentItemOrArmor(0, new ItemStack(Items.potionitem, 1, 0));
}
}
tileEntityBath.removeWaterLevel();
tileEntityBath2.removeWaterLevel();
world.updateComparatorOutputLevel(pos, this);
}
}
else if (currentItem.getItem() == Items.potionitem && currentItem.getItemDamage() == 0)
{
if (!tileEntityBath.isFull())
{
tileEntityBath.addWaterLevel();
tileEntityBath2.addWaterLevel();
if (!player.capabilities.isCreativeMode)
{
player.setCurrentItemOrArmor(0, new ItemStack(Items.glass_bottle));
}
world.updateComparatorOutputLevel(pos, this);
}
}
else
{
if (this == FurnitureBlocks.bath_2)
{
if (hasWaterSource(world, pos))
{
if (!tileEntityBath.isFull())
{
tileEntityBath.addWaterLevel();
tileEntityBath2.addWaterLevel();
world.playSoundEffect(pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, "cfm:tap", 0.75F, 0.8F);
world.setBlockToAir(pos.add(0, -2, 0));
world.updateComparatorOutputLevel(pos, this);
}
}
else
{
player.addChatComponentMessage(new ChatComponentText("You need to have a water source under the block the bath head is on to fill it. Alternatively you can use a water bucket to fill it."));
}
}
}
}
else
{
if (this == FurnitureBlocks.bath_2)
{
if (hasWaterSource(world, pos))
{
if (!tileEntityBath.isFull())
{
tileEntityBath.addWaterLevel();
tileEntityBath2.addWaterLevel();
world.playSoundEffect(pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, "cfm:tap", 0.75F, 0.8F);
world.setBlockToAir(pos.add(0, -2, 0));
world.updateComparatorOutputLevel(pos, this);
}
}
else
{
player.addChatComponentMessage(new ChatComponentText("You need to have a water source under the block the bath head is on to fill it. Alternatively you can use a water bucket to fill it."));
}
}
}
PacketHandler.INSTANCE.sendToAllAround(new MessageFillBath(tileEntityBath.getWaterLevel(), pos.getX(), pos.getY(), pos.getZ(), otherBathPos.getX(), otherBathPos.getY(), otherBathPos.getZ()), new TargetPoint(player.dimension, pos.getX(), pos.getY(), pos.getZ(), 128D));
world.markBlockRangeForRenderUpdate(pos, pos);
world.markBlockRangeForRenderUpdate(otherBathPos, otherBathPos);
}
}
return true;
}
@Override
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
{
if(this == FurnitureBlocks.bath_1)
{
worldIn.destroyBlock(pos.offset((EnumFacing)state.getValue(FACING)), false);
} else {
worldIn.destroyBlock(pos.offset(((EnumFacing)state.getValue(FACING)).getOpposite()), false);
}
}
@Override
public TileEntity createNewTileEntity(World worldIn, int meta)
{
return new TileEntityBath();
}
@Override
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return new ItemStack(FurnitureBlocks.bath_1).getItem();
}
@Override
public ItemStack getPickBlock(MovingObjectPosition target, World world, BlockPos pos)
{
return new ItemStack(FurnitureBlocks.bath_1);
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos)
{
TileEntityBath bath = (TileEntityBath) world.getTileEntity(pos);
return state.withProperty(WATER_LEVEL, Integer.valueOf(bath.getWaterLevel()));
}
@Override
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] { FACING, WATER_LEVEL });
}
public static boolean canPlaceBath(World world, BlockPos pos, EnumFacing facing)
{
return (world.isAirBlock(pos) && world.isAirBlock(pos.offset(facing, 1)));
}
public boolean hasWaterSource(World world, BlockPos pos)
{
return world.getBlockState(pos.add(0, -2, 0)) == Blocks.water.getDefaultState();
}
@Override
public int getComparatorInputOverride(World world, BlockPos pos)
{
TileEntityBath bath = (TileEntityBath) world.getTileEntity(pos);
return bath.getWaterLevel();
}
}