/** * MrCrayfish's Furniture Mod * Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mrcrayfish.furniture.gui.slots; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class SlotPrinter extends Slot { private int field_75228_b; public SlotPrinter(IInventory par2IInventory, int par3, int par4, int par5) { super(par2IInventory, par3, par4, par5); } /** * Check if the stack is a valid item for this slot. Always true beside for * the armor slots. */ public boolean isItemValid(ItemStack par1ItemStack) { return false; } /** * Decrease the size of the stack in slot (first int arg) by the amount of * the second int arg. Returns the new stack. */ public ItemStack decrStackSize(int par1) { if (this.getHasStack()) { this.field_75228_b += Math.min(par1, this.getStack().stackSize); } return super.decrStackSize(par1); } public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack) { this.onCrafting(par2ItemStack); super.onPickupFromSlot(par1EntityPlayer, par2ItemStack); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, * not ore and wood. Typically increases an internal count then calls * onCrafting(item). */ protected void onCrafting(ItemStack par1ItemStack, int par2) { this.field_75228_b += par2; this.onCrafting(par1ItemStack); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, * not ore and wood. */ protected void onCrafting(ItemStack par1ItemStack) { } }