/**
* MrCrayfish's Furniture Mod
* Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.mrcrayfish.furniture.blocks;
import com.mrcrayfish.furniture.gui.inventory.ISimpleInventory;
import com.mrcrayfish.furniture.util.InventoryUtil;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public abstract class BlockFurnitureTile extends BlockFurniture implements ITileEntityProvider
{
public BlockFurnitureTile(Material material)
{
super(material);
this.isBlockContainer = true;
}
@Override
public int getComparatorInputOverride(IBlockState state, World world, BlockPos pos)
{
TileEntity tileEntity = world.getTileEntity(pos);
return Container.calcRedstone(tileEntity);
}
@Override
public boolean hasComparatorInputOverride(IBlockState state)
{
return true;
}
@Override
public void breakBlock(World world, BlockPos pos, IBlockState state)
{
TileEntity tileEntity = world.getTileEntity(pos);
if (tileEntity instanceof IInventory)
{
IInventory inv = (IInventory) tileEntity;
InventoryHelper.dropInventoryItems(world, pos, inv);
}
if (tileEntity instanceof ISimpleInventory)
{
ISimpleInventory inv = (ISimpleInventory) tileEntity;
InventoryUtil.dropInventoryItems(world, pos, inv);
}
super.breakBlock(world, pos, state);
}
}