/**
* MrCrayfish's Furniture Mod
* Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.mrcrayfish.furniture.blocks;
import com.mrcrayfish.furniture.init.FurnitureSounds;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.world.World;
public class BlockCounterSink extends BlockFurniture
{
public static final PropertyBool FILLED = PropertyBool.create("filled");
public BlockCounterSink(Material material)
{
super(material);
this.setHardness(0.5F);
this.setSoundType(SoundType.STONE);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(FILLED, Boolean.valueOf(false)));
}
@Override
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ)
{
if (!worldIn.isRemote)
{
ItemStack heldItem = playerIn.getHeldItem(hand);
if (!heldItem.isEmpty())
{
if (heldItem.getItem() == Items.BUCKET)
{
if (hasWater(state))
{
if (!playerIn.capabilities.isCreativeMode)
{
if (heldItem.getCount() > 1)
{
if (playerIn.inventory.addItemStackToInventory(new ItemStack(Items.WATER_BUCKET)))
{
heldItem.shrink(1);
}
}
else
{
playerIn.setHeldItem(hand, new ItemStack(Items.WATER_BUCKET));
}
}
worldIn.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(false)));
}
}
else if (heldItem.getItem() == Items.WATER_BUCKET)
{
if (!hasWater(state))
{
if (!playerIn.capabilities.isCreativeMode)
{
playerIn.setHeldItem(hand, new ItemStack(Items.BUCKET));
}
worldIn.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2);
}
}
else if (heldItem.getItem() == Items.GLASS_BOTTLE)
{
if (hasWater(state))
{
if (!playerIn.capabilities.isCreativeMode)
{
if (heldItem.getCount() > 1)
{
if (playerIn.inventory.addItemStackToInventory(new ItemStack(Items.POTIONITEM, 1, 0)))
{
heldItem.shrink(1);
}
}
else
{
playerIn.setHeldItem(hand, new ItemStack(Items.POTIONITEM, 1, 0));
}
}
worldIn.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(false)), 2);
}
}
else if (heldItem.getItem() == Items.POTIONITEM && heldItem.getItemDamage() == 0)
{
if (!hasWater(state))
{
if (!playerIn.capabilities.isCreativeMode)
{
playerIn.setHeldItem(hand, new ItemStack(Items.GLASS_BOTTLE));
}
worldIn.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2);
}
}
else
{
if (!hasWater(state))
{
if (hasWaterSource(worldIn, pos))
{
worldIn.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2);
worldIn.playSound(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, FurnitureSounds.tap, SoundCategory.BLOCKS, 0.75F, 1.0F, false);
worldIn.setBlockToAir(pos.add(0, -2, 0));
}
else
{
playerIn.sendMessage(new TextComponentString("You need to have a water source under the block the basin is on to fill it. Alternatively you can use a water bucket to fill it."));
}
}
}
}
else
{
if (!hasWater(state))
{
if (hasWaterSource(worldIn, pos))
{
worldIn.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2);
worldIn.playSound(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, FurnitureSounds.tap, SoundCategory.BLOCKS, 0.75F, 1.0F, false);
worldIn.setBlockToAir(pos.add(0, -2, 0));
}
else
{
playerIn.sendMessage(new TextComponentString("You need to have a water source under the block the basin is on to fill it. Alternatively you can use a water bucket to fill it."));
}
}
}
}
return true;
}
@Override
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta % 4)).withProperty(FILLED, meta >= 4);
}
@Override
public int getMetaFromState(IBlockState state)
{
return ((EnumFacing) state.getValue(FACING)).getIndex() + (((Boolean) state.getValue(FILLED)).booleanValue() ? 0 : 4);
}
@Override
protected BlockStateContainer createBlockState()
{
return new BlockStateContainer(this, new IProperty[] { FACING, FILLED });
}
public boolean hasWater(IBlockState state)
{
return ((Boolean) state.getValue(FILLED)).booleanValue();
}
public boolean hasWaterSource(World world, BlockPos pos)
{
return world.getBlockState(pos.add(0, -2, 0)) == Blocks.WATER.getDefaultState();
}
}