/** * MrCrayfish's Furniture Mod * Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mrcrayfish.furniture.blocks; import java.util.Random; import com.mrcrayfish.furniture.init.FurnitureItems; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.util.ChatComponentText; import net.minecraft.util.EnumFacing; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.World; public class BlockCounterSink extends BlockFurniture { public static final PropertyBool FILLED = PropertyBool.create("filled"); public BlockCounterSink(Material material) { super(material); this.setHardness(0.5F); this.setStepSound(Block.soundTypeStone); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(FILLED, Boolean.valueOf(false))); } @Override public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ) { if (!world.isRemote) { ItemStack currentItem = player.getCurrentEquippedItem(); if (currentItem != null) { if (currentItem.getItem() == Items.bucket) { if (hasWater(state)) { if (!player.capabilities.isCreativeMode) { if (currentItem.stackSize > 1) { if (player.inventory.addItemStackToInventory(new ItemStack(Items.water_bucket))) { player.getHeldItem().stackSize--; } } else { player.setCurrentItemOrArmor(0, new ItemStack(Items.water_bucket)); } } world.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(false))); } } else if (currentItem.getItem() == Items.water_bucket) { if (!hasWater(state)) { if (!player.capabilities.isCreativeMode) { player.setCurrentItemOrArmor(0, new ItemStack(Items.bucket)); } world.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2); } } else if (currentItem.getItem() == Items.glass_bottle) { if (hasWater(state)) { if (!player.capabilities.isCreativeMode) { if (currentItem.stackSize > 1) { if (player.inventory.addItemStackToInventory(new ItemStack(Items.potionitem, 1, 0))) { player.getHeldItem().stackSize--; } } else { player.setCurrentItemOrArmor(0, new ItemStack(Items.potionitem, 1, 0)); } } world.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(false)), 2); } } else if (currentItem.getItem() == Items.potionitem && currentItem.getItemDamage() == 0) { if (!hasWater(state)) { if (!player.capabilities.isCreativeMode) { player.setCurrentItemOrArmor(0, new ItemStack(Items.glass_bottle)); } world.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2); } } else { if (!hasWater(state)) { if (hasWaterSource(world, pos)) { world.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2); world.playSoundEffect(pos.getX(), pos.getY(), pos.getZ(), "cfm:tap", 0.75F, 1.0F); world.setBlockToAir(pos.add(0, -2, 0)); } else { player.addChatComponentMessage(new ChatComponentText("You need to have a water source under the block the basin is on to fill it. Alternatively you can use a water bucket to fill it.")); } } } } else { if (!hasWater(state)) { if (hasWaterSource(world, pos)) { world.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2); world.playSoundEffect(pos.getX(), pos.getY(), pos.getZ(), "cfm:tap", 0.75F, 1.0F); world.setBlockToAir(pos.add(0, -2, 0)); } else { player.addChatComponentMessage(new ChatComponentText("You need to have a water source under the block the basin is on to fill it. Alternatively you can use a water bucket to fill it.")); } } } } return true; } @Override public int getMetaFromState(IBlockState state) { return ((EnumFacing) state.getValue(FACING)).getIndex() + (((Boolean) state.getValue(FILLED)).booleanValue() ? 0 : 4); } @Override protected BlockState createBlockState() { return new BlockState(this, new IProperty[] { FACING, FILLED }); } public boolean hasWater(IBlockState state) { return ((Boolean) state.getValue(FILLED)).booleanValue(); } public boolean hasWaterSource(World world, BlockPos pos) { return world.getBlockState(pos.add(0, -2, 0)) == Blocks.water.getDefaultState(); } }