/**
* MrCrayfish's Furniture Mod
* Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.mrcrayfish.furniture.blocks;
import java.util.Random;
import com.mrcrayfish.furniture.init.FurnitureItems;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
public class BlockCounterSink extends BlockFurniture
{
public static final PropertyBool FILLED = PropertyBool.create("filled");
public BlockCounterSink(Material material)
{
super(material);
this.setHardness(0.5F);
this.setStepSound(Block.soundTypeStone);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(FILLED, Boolean.valueOf(false)));
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (!world.isRemote)
{
ItemStack currentItem = player.getCurrentEquippedItem();
if (currentItem != null)
{
if (currentItem.getItem() == Items.bucket)
{
if (hasWater(state))
{
if (!player.capabilities.isCreativeMode)
{
if (currentItem.stackSize > 1)
{
if (player.inventory.addItemStackToInventory(new ItemStack(Items.water_bucket)))
{
player.getHeldItem().stackSize--;
}
}
else
{
player.setCurrentItemOrArmor(0, new ItemStack(Items.water_bucket));
}
}
world.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(false)));
}
}
else if (currentItem.getItem() == Items.water_bucket)
{
if (!hasWater(state))
{
if (!player.capabilities.isCreativeMode)
{
player.setCurrentItemOrArmor(0, new ItemStack(Items.bucket));
}
world.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2);
}
}
else if (currentItem.getItem() == Items.glass_bottle)
{
if (hasWater(state))
{
if (!player.capabilities.isCreativeMode)
{
if (currentItem.stackSize > 1)
{
if (player.inventory.addItemStackToInventory(new ItemStack(Items.potionitem, 1, 0)))
{
player.getHeldItem().stackSize--;
}
}
else
{
player.setCurrentItemOrArmor(0, new ItemStack(Items.potionitem, 1, 0));
}
}
world.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(false)), 2);
}
}
else if (currentItem.getItem() == Items.potionitem && currentItem.getItemDamage() == 0)
{
if (!hasWater(state))
{
if (!player.capabilities.isCreativeMode)
{
player.setCurrentItemOrArmor(0, new ItemStack(Items.glass_bottle));
}
world.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2);
}
}
else
{
if (!hasWater(state))
{
if (hasWaterSource(world, pos))
{
world.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2);
world.playSoundEffect(pos.getX(), pos.getY(), pos.getZ(), "cfm:tap", 0.75F, 1.0F);
world.setBlockToAir(pos.add(0, -2, 0));
}
else
{
player.addChatComponentMessage(new ChatComponentText("You need to have a water source under the block the basin is on to fill it. Alternatively you can use a water bucket to fill it."));
}
}
}
}
else
{
if (!hasWater(state))
{
if (hasWaterSource(world, pos))
{
world.setBlockState(pos, state.withProperty(FILLED, Boolean.valueOf(true)), 2);
world.playSoundEffect(pos.getX(), pos.getY(), pos.getZ(), "cfm:tap", 0.75F, 1.0F);
world.setBlockToAir(pos.add(0, -2, 0));
}
else
{
player.addChatComponentMessage(new ChatComponentText("You need to have a water source under the block the basin is on to fill it. Alternatively you can use a water bucket to fill it."));
}
}
}
}
return true;
}
@Override
public int getMetaFromState(IBlockState state)
{
return ((EnumFacing) state.getValue(FACING)).getIndex() + (((Boolean) state.getValue(FILLED)).booleanValue() ? 0 : 4);
}
@Override
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] { FACING, FILLED });
}
public boolean hasWater(IBlockState state)
{
return ((Boolean) state.getValue(FILLED)).booleanValue();
}
public boolean hasWaterSource(World world, BlockPos pos)
{
return world.getBlockState(pos.add(0, -2, 0)) == Blocks.water.getDefaultState();
}
}