/** * MrCrayfish's Furniture Mod * Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mrcrayfish.furniture.blocks; import java.util.List; import java.util.Random; import com.mrcrayfish.furniture.init.FurnitureBlocks; import com.mrcrayfish.furniture.util.CollisionHelper; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyEnum; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.IStringSerializable; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public abstract class BlockCurtains extends BlockFurniture { public static final PropertyEnum TYPE = PropertyEnum.create("type", Type.class); private static final AxisAlignedBB BOUNDING_BOX_NORTH = CollisionHelper.getBlockBounds(EnumFacing.NORTH, 0.875, 0.0, 0.0, 1.0, 1.0, 1.0); private static final AxisAlignedBB BOUNDING_BOX_EAST = CollisionHelper.getBlockBounds(EnumFacing.EAST, 0.875, 0.0, 0.0, 1.0, 1.0, 1.0); private static final AxisAlignedBB BOUNDING_BOX_SOUTH = CollisionHelper.getBlockBounds(EnumFacing.SOUTH, 0.875, 0.0, 0.0, 1.0, 1.0, 1.0); private static final AxisAlignedBB BOUNDING_BOX_WEST = CollisionHelper.getBlockBounds(EnumFacing.WEST, 0.875, 0.0, 0.0, 1.0, 1.0, 1.0); private static final AxisAlignedBB[] BOUNDING_BOX = { BOUNDING_BOX_SOUTH, BOUNDING_BOX_WEST, BOUNDING_BOX_NORTH, BOUNDING_BOX_EAST }; public BlockCurtains(Material material) { super(material); this.setHardness(0.5F); this.setSoundType(SoundType.CLOTH); if(!isOpen()) { this.setLightOpacity(255); } else { this.setLightOpacity(0); } } @Override public boolean isTranslucent(IBlockState state) { return true; } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { EnumFacing facing = state.getValue(FACING); return BOUNDING_BOX[facing.getHorizontalIndex()]; } @Override public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox, List<AxisAlignedBB> collidingBoxes, Entity entityIn, boolean p_185477_7_) { EnumFacing facing = state.getValue(FACING); super.addCollisionBoxToList(pos, entityBox, collidingBoxes, BOUNDING_BOX[facing.getHorizontalIndex()]); } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if(isOpen()) { return worldIn.setBlockState(pos, FurnitureBlocks.curtains_closed.getDefaultState().withProperty(FACING, state.getValue(FACING))); } else { return worldIn.setBlockState(pos, FurnitureBlocks.curtains.getDefaultState().withProperty(FACING, state.getValue(FACING))); } } @Override public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { if(isOpen()) { EnumFacing facing = (EnumFacing) state.getValue(FACING); IBlockState left_block = worldIn.getBlockState(pos.offset(facing.rotateYCCW())); IBlockState right_block = worldIn.getBlockState(pos.offset(facing.rotateY())); boolean left_open = left_block.getBlock() instanceof BlockCurtainsOpen && left_block.getValue(FACING).equals(facing); boolean right_open = right_block.getBlock() instanceof BlockCurtainsOpen && right_block.getValue(FACING).equals(facing); boolean left_closed = left_block.getBlock() instanceof BlockCurtainsClosed && left_block.getValue(FACING).equals(facing); boolean right_closed = right_block.getBlock() instanceof BlockCurtainsClosed && right_block.getValue(FACING).equals(facing); if(right_open) { if(left_open) { return state.withProperty(TYPE, Type.NONE); } else if(left_closed) { return state.withProperty(TYPE, Type.LEFT_CLOSED); } else { return state.withProperty(TYPE, Type.RIGHT_OPEN); } } else if(left_open) { if(right_open) { return state.withProperty(TYPE, Type.NONE); } else if(right_closed) { return state.withProperty(TYPE, Type.RIGHT_CLOSED); } else { return state.withProperty(TYPE, Type.LEFT_OPEN); } } else if(right_closed) { if(left_closed) { return state.withProperty(TYPE, Type.BOTH); } else if(left_open) { return state.withProperty(TYPE, Type.LEFT); } else { return state.withProperty(TYPE, Type.RIGHT); } } else if(left_closed) { if(right_closed) { return state.withProperty(TYPE, Type.BOTH); } else if(right_open) { return state.withProperty(TYPE, Type.LEFT_CLOSED); } else { return state.withProperty(TYPE, Type.LEFT); } } return state.withProperty(TYPE, Type.DEFAULT); } return state; } @Override public Item getItemDropped(IBlockState state, Random rand, int fortune) { return new ItemStack(FurnitureBlocks.curtains_closed).getItem(); } @Override public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player) { return new ItemStack(FurnitureBlocks.curtains_closed); } @Override protected BlockStateContainer createBlockState() { return isOpen() ? new BlockStateContainer(this, new IProperty[] { FACING, TYPE}) : super.createBlockState(); } public abstract boolean isOpen(); public static enum Type implements IStringSerializable { DEFAULT, LEFT, RIGHT, LEFT_OPEN, RIGHT_OPEN, LEFT_CLOSED, RIGHT_CLOSED, BOTH, NONE; @Override public String getName() { return this.toString().toLowerCase(); } } }