/** * MrCrayfish's Furniture Mod * Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.mrcrayfish.furniture.blocks; import java.util.Random; import com.mrcrayfish.furniture.init.FurnitureBlocks; import com.mrcrayfish.furniture.init.FurnitureSounds; import net.minecraft.block.Block; import net.minecraft.block.SoundType; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.SoundCategory; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockFireAlarm extends BlockFurniture { private boolean on = false; private static final AxisAlignedBB BOUNDING_BOX = new AxisAlignedBB(5 * 0.0625, 0.875, 5 * 0.0625, 11 * 0.0625, 1.0, 11 * 0.0625); public BlockFireAlarm(Material material, boolean on) { super(material); this.setHardness(0.5F); this.setSoundType(SoundType.STONE); this.on = on; if (on) { this.setLightLevel(1.0F); this.setCreativeTab(null); } else { this.setLightLevel(0.2F); } } @Override public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { return BOUNDING_BOX; } @Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) { if (on) { worldIn.setBlockState(pos, FurnitureBlocks.fire_alarm_off.getDefaultState(), 2); } return true; } @Override public int getStrongPower(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side) { return side == EnumFacing.DOWN && this == FurnitureBlocks.fire_alarm_on ? 15 : 0; } @Override public void updateTick(World world, BlockPos pos, IBlockState state, Random rand) { if (!on) { int radius = 9; scanner: { for (int x = 0; x < radius; x++) { for (int y = 0; y < radius; y++) { for (int z = 0; z < radius; z++) { if (world.getBlockState(pos.add(-4 + x, -4 + y, -4 + z)).getBlock() == Blocks.FIRE) { world.playSound(pos.getX() + 0.5, pos.getY() + 1.0, pos.getZ() + 0.5, FurnitureSounds.fire_alarm, SoundCategory.BLOCKS, 5.0F, 1.0F, false); world.setBlockState(pos, FurnitureBlocks.fire_alarm_on.getDefaultState(), 2); break scanner; } if (x == 8 && y == 8 && z == 8) { world.scheduleUpdate(pos, this, this.tickRate(world)); break scanner; } } } } } } if (on) { world.playSound(pos.getX() + 0.5, pos.getY() + 1.0, pos.getZ() + 0.5, FurnitureSounds.fire_alarm, SoundCategory.BLOCKS, 5.0F, 1.0F, false); world.scheduleUpdate(pos, this, 34); } } @Override public void onBlockAdded(World world, BlockPos pos, IBlockState state) { if (on) { world.scheduleUpdate(pos, this, 34); } if (!on) { world.scheduleUpdate(pos, this, 1); } world.notifyNeighborsOfStateChange(pos, this, true); } @Override public void neighborChanged(IBlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos) { if (!canBlockStay(worldIn, pos)) { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); } } @Override public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side) { return side == EnumFacing.DOWN; } public boolean canBlockStay(World par1World, BlockPos pos) { return !par1World.isAirBlock(pos.up()); } @Override public Item getItemDropped(IBlockState state, Random rand, int fortune) { return new ItemStack(FurnitureBlocks.fire_alarm_off).getItem(); } @Override public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player) { return new ItemStack(FurnitureBlocks.fire_alarm_off); } }