/**
* MrCrayfish's Furniture Mod
* Copyright (C) 2016 MrCrayfish (http://www.mrcrayfish.com/)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.mrcrayfish.furniture.gui.slots;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class SlotFreezer extends Slot
{
private int field_75228_b;
public SlotFreezer(IInventory par2IInventory, int par3, int par4, int par5)
{
super(par2IInventory, par3, par4, par5);
}
/**
* Check if the stack is a valid item for this slot. Always true beside for
* the armor slots.
*/
public boolean isItemValid(ItemStack par1ItemStack)
{
return false;
}
/**
* Decrease the size of the stack in slot (first int arg) by the amount of
* the second int arg. Returns the new stack.
*/
public ItemStack decrStackSize(int par1)
{
if (this.getHasStack())
{
this.field_75228_b += Math.min(par1, this.getStack().stackSize);
}
return super.decrStackSize(par1);
}
public void onPickupFromSlot(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
{
this.onCrafting(par2ItemStack);
super.onPickupFromSlot(par1EntityPlayer, par2ItemStack);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes,
* not ore and wood. Typically increases an internal count then calls
* onCrafting(item).
*/
protected void onCrafting(ItemStack par1ItemStack, int par2)
{
this.field_75228_b += par2;
this.onCrafting(par1ItemStack);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes,
* not ore and wood.
*/
protected void onCrafting(ItemStack par1ItemStack)
{
}
}