package evanq.game.realmd.entity;
import java.io.Serializable;
import javax.persistence.Column;
import javax.persistence.Entity;
import javax.persistence.GeneratedValue;
import javax.persistence.GenerationType;
import javax.persistence.Id;
import javax.persistence.Inheritance;
import javax.persistence.InheritanceType;
import javax.persistence.Table;
@Entity
@Inheritance(strategy=InheritanceType.SINGLE_TABLE)
/*@DiscriminatorColumn(name="flag",
discriminatorType=DiscriminatorType.INTEGER,
columnDefinition="TINYINT(1) DEFAULT 1")*/
@Table(name="realmdlist")
public class Realmdlist implements Serializable{
/**
*
*/
private static final long serialVersionUID = 4202963988010495231L;
@Id
@Column(name="id")
@GeneratedValue(strategy=GenerationType.AUTO)
private int id;
@Column
private int gameId;
@Column
private String name;
/**
* gateway服务器
*/
@Column
private String address;
@Column
private int port;
@Column
private int icon;
@Column
private int realmflags;
@Column
private int locale;
@Column
private int timezone;
@Column
private int allowedSecurityLevel;
@Column
private int population;
@Column
private int realmbuilds;
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getAddress() {
return address;
}
public void setAddress(String address) {
this.address = address;
}
public int getPort() {
return port;
}
public void setPort(int port) {
this.port = port;
}
public int getIcon() {
return icon;
}
public void setIcon(int icon) {
this.icon = icon;
}
public int getRealmflags() {
return realmflags;
}
public void setRealmflags(int realmflags) {
this.realmflags = realmflags;
}
public int getTimezone() {
return timezone;
}
public void setTimezone(int timezone) {
this.timezone = timezone;
}
public int getAllowedSecurityLevel() {
return allowedSecurityLevel;
}
public void setAllowedSecurityLevel(int allowedSecurityLevel) {
this.allowedSecurityLevel = allowedSecurityLevel;
}
public int getPopulation() {
return population;
}
public void setPopulation(int population) {
this.population = population;
}
public int getRealmbuilds() {
return realmbuilds;
}
public void setRealmbuilds(int realmbuilds) {
this.realmbuilds = realmbuilds;
}
public int getGameId() {
return gameId;
}
public void setGameId(int gameId) {
this.gameId = gameId;
}
public int getLocale() {
return locale;
}
public void setLocale(int locale) {
this.locale = locale;
}
}