package evanq.game.net.agent; /** * * Agent 的连接 * @author Evan cppmain@gmail.com * */ public class AgentClientRouteConfig { //连接类型 private byte connectionType; //连接的需要去请求的地址 private String remoteHost; //连接需要去请求的端口 private int remotePort; //Inbound or Outbound private byte serviceType; //agent 的 端口 private int localPort; public byte getConnectionType() { return connectionType; } public void setConnectionType(byte connectionType) { this.connectionType = connectionType; } public String getRemoteHost() { return remoteHost; } public void setRemoteHost(String remoteHost) { this.remoteHost = remoteHost; } public int getRemotePort() { return remotePort; } public void setRemotePort(int remotePort) { this.remotePort = remotePort; } public byte getServiceType() { return serviceType; } public void setServiceType(byte serviceType) { this.serviceType = serviceType; } public int getLocalPort() { return localPort; } public void setLocalPort(int localPort) { this.localPort = localPort; } public static void main(String[] args) { } public static void test1(){ //客户端 AgentClientRouteConfig config = new AgentClientRouteConfig(); config.connectionType = 1; config.remoteHost="127.0.0.1"; config.remotePort = 10001; config.serviceType = 1; config.localPort = 8999; } public static void test2(){ //客户端 AgentClientRouteConfig config = new AgentClientRouteConfig(); config.connectionType = 1; config.remoteHost="127.0.0.1"; config.remotePort = 10001; config.serviceType = 1; config.localPort = 8999; } public static void test3(){ //客户端 AgentClientRouteConfig config = new AgentClientRouteConfig(); config.connectionType = 1; config.remoteHost="127.0.0.1"; config.remotePort = 10001; config.serviceType = 1; config.localPort = 8999; } }