package evanq.game.cardgame.role;
/**
*
* 角色的宠物
* @author Evan cppmain@gmail.com
*
*/
public class RolePet {
private int id;
private int roleId;
private int petTemplateId;
private int name;
private int level;
private int exp;
private int hp;
private int mp;
/**
* 力量成长
*/
private int strGrowth;
/**
* 智力成长
*/
private int wisGrowth;
/**
* 耐力成长
*/
private int vitGrowth;
/**
* 敏捷成长
*/
private int dexGrowth;
private int showed;
private int energy;
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public int getRoleId() {
return roleId;
}
public void setRoleId(int roleId) {
this.roleId = roleId;
}
public int getPetTemplateId() {
return petTemplateId;
}
public void setPetTemplateId(int petTemplateId) {
this.petTemplateId = petTemplateId;
}
public int getName() {
return name;
}
public void setName(int name) {
this.name = name;
}
public int getLevel() {
return level;
}
public void setLevel(int level) {
this.level = level;
}
public int getExp() {
return exp;
}
public void setExp(int exp) {
this.exp = exp;
}
public int getHp() {
return hp;
}
public void setHp(int hp) {
this.hp = hp;
}
public int getMp() {
return mp;
}
public void setMp(int mp) {
this.mp = mp;
}
public int getStrGrowth() {
return strGrowth;
}
public void setStrGrowth(int strGrowth) {
this.strGrowth = strGrowth;
}
public int getWisGrowth() {
return wisGrowth;
}
public void setWisGrowth(int wisGrowth) {
this.wisGrowth = wisGrowth;
}
public int getVitGrowth() {
return vitGrowth;
}
public void setVitGrowth(int vitGrowth) {
this.vitGrowth = vitGrowth;
}
public int getDexGrowth() {
return dexGrowth;
}
public void setDexGrowth(int dexGrowth) {
this.dexGrowth = dexGrowth;
}
public int getShowed() {
return showed;
}
public void setShowed(int showed) {
this.showed = showed;
}
public int getEnergy() {
return energy;
}
public void setEnergy(int energy) {
this.energy = energy;
}
}