package evanq.game.cardgame.role; /** * * 角色的宠物 * @author Evan cppmain@gmail.com * */ public class RolePet { private int id; private int roleId; private int petTemplateId; private int name; private int level; private int exp; private int hp; private int mp; /** * 力量成长 */ private int strGrowth; /** * 智力成长 */ private int wisGrowth; /** * 耐力成长 */ private int vitGrowth; /** * 敏捷成长 */ private int dexGrowth; private int showed; private int energy; public int getId() { return id; } public void setId(int id) { this.id = id; } public int getRoleId() { return roleId; } public void setRoleId(int roleId) { this.roleId = roleId; } public int getPetTemplateId() { return petTemplateId; } public void setPetTemplateId(int petTemplateId) { this.petTemplateId = petTemplateId; } public int getName() { return name; } public void setName(int name) { this.name = name; } public int getLevel() { return level; } public void setLevel(int level) { this.level = level; } public int getExp() { return exp; } public void setExp(int exp) { this.exp = exp; } public int getHp() { return hp; } public void setHp(int hp) { this.hp = hp; } public int getMp() { return mp; } public void setMp(int mp) { this.mp = mp; } public int getStrGrowth() { return strGrowth; } public void setStrGrowth(int strGrowth) { this.strGrowth = strGrowth; } public int getWisGrowth() { return wisGrowth; } public void setWisGrowth(int wisGrowth) { this.wisGrowth = wisGrowth; } public int getVitGrowth() { return vitGrowth; } public void setVitGrowth(int vitGrowth) { this.vitGrowth = vitGrowth; } public int getDexGrowth() { return dexGrowth; } public void setDexGrowth(int dexGrowth) { this.dexGrowth = dexGrowth; } public int getShowed() { return showed; } public void setShowed(int showed) { this.showed = showed; } public int getEnergy() { return energy; } public void setEnergy(int energy) { this.energy = energy; } }