package evanq.game.net;
/**
* 数据包类型
*
* @author Evan
*
*/
public final class PacketConst {
public static final char PACKET_TYPE_CLIENT = 'C';
public static final char PACKET_TYPE_SERVER = 'S';
//char == unsigned short
//参考链接管理的流程图
public static final char C_CONNECT_REQUEST = 1;
public static final char S_CONNECT_REQUEST_OK = 2;
public static final char C_HEART_BEAT = 3;
}