package evanq.game.cardgame; public class CreatureTemplate { private int id; private int icon; private int iconType; private int resourceId; private String name; /** * NPC,CREATERE,BUILDING,尸体 */ private int type; /** * 形象 */ private int figure; /** * 性别 */ private int sex; /** * 阵营 */ private int camp; /** * 当前最小金币 */ private int minDropCoin; /** * 当前最大金币 */ private int maxDropCoin; /** * */ private int exp; /** * 最大等级 */ private int maxLevel; /** * 最小等级 */ private int minLevel; /** * */ private int hp; /** * */ private int maxHp; /** * */ private int mp; /** * */ private int maxMp; /** * */ private int baseStr; private int baseVit; private int baseDex; private int baseWis; /** * */ private int phyAttStr; /** * */ private int phyDefStr; /** * */ private int phyDefVit; /** * */ private int migicAttWis; /** * */ private int migicDefWis; /** * */ private int migicDefVit; /** * */ private int speedDex; /** * 角色的说说 */ private int say; private int attackTime; private int speedwalk; private int speedrun; ///// private int header; private int body; private int belt; private int trousers; private int shoes; private int bracer; private int cloak; private int necklace; private int waist; private int weapon_1; private int weapon_2; ///// /** * General skill 普通技能。默认攻击技能 */ private int ordinarySkill; private int skill_1; private int skill_2; private int skill_3; public int getId() { return id; } public void setId(int id) { this.id = id; } public int getIcon() { return icon; } public void setIcon(int icon) { this.icon = icon; } public int getIconType() { return iconType; } public void setIconType(int iconType) { this.iconType = iconType; } public int getResourceId() { return resourceId; } public void setResourceId(int resourceId) { this.resourceId = resourceId; } public String getName() { return name; } public void setName(String name) { this.name = name; } public int getType() { return type; } public void setType(int type) { this.type = type; } public int getFigure() { return figure; } public void setFigure(int figure) { this.figure = figure; } public int getSex() { return sex; } public void setSex(int sex) { this.sex = sex; } public int getCamp() { return camp; } public void setCamp(int camp) { this.camp = camp; } public int getMinDropCoin() { return minDropCoin; } public void setMinDropCoin(int minDropCoin) { this.minDropCoin = minDropCoin; } public int getMaxDropCoin() { return maxDropCoin; } public void setMaxDropCoin(int maxDropCoin) { this.maxDropCoin = maxDropCoin; } public int getExp() { return exp; } public void setExp(int exp) { this.exp = exp; } public int getMaxLevel() { return maxLevel; } public void setMaxLevel(int maxLevel) { this.maxLevel = maxLevel; } public int getMinLevel() { return minLevel; } public void setMinLevel(int minLevel) { this.minLevel = minLevel; } public int getHp() { return hp; } public void setHp(int hp) { this.hp = hp; } public int getMaxHp() { return maxHp; } public void setMaxHp(int maxHp) { this.maxHp = maxHp; } public int getMp() { return mp; } public void setMp(int mp) { this.mp = mp; } public int getMaxMp() { return maxMp; } public void setMaxMp(int maxMp) { this.maxMp = maxMp; } public int getBaseStr() { return baseStr; } public void setBaseStr(int baseStr) { this.baseStr = baseStr; } public int getBaseVit() { return baseVit; } public void setBaseVit(int baseVit) { this.baseVit = baseVit; } public int getBaseDex() { return baseDex; } public void setBaseDex(int baseDex) { this.baseDex = baseDex; } public int getBaseWis() { return baseWis; } public void setBaseWis(int baseWis) { this.baseWis = baseWis; } public int getPhyAttStr() { return phyAttStr; } public void setPhyAttStr(int phyAttStr) { this.phyAttStr = phyAttStr; } public int getPhyDefStr() { return phyDefStr; } public void setPhyDefStr(int phyDefStr) { this.phyDefStr = phyDefStr; } public int getPhyDefVit() { return phyDefVit; } public void setPhyDefVit(int phyDefVit) { this.phyDefVit = phyDefVit; } public int getMigicAttWis() { return migicAttWis; } public void setMigicAttWis(int migicAttWis) { this.migicAttWis = migicAttWis; } public int getMigicDefWis() { return migicDefWis; } public void setMigicDefWis(int migicDefWis) { this.migicDefWis = migicDefWis; } public int getMigicDefVit() { return migicDefVit; } public void setMigicDefVit(int migicDefVit) { this.migicDefVit = migicDefVit; } public int getSpeedDex() { return speedDex; } public void setSpeedDex(int speedDex) { this.speedDex = speedDex; } public int getSay() { return say; } public void setSay(int say) { this.say = say; } public int getAttackTime() { return attackTime; } public void setAttackTime(int attackTime) { this.attackTime = attackTime; } public int getSpeedwalk() { return speedwalk; } public void setSpeedwalk(int speedwalk) { this.speedwalk = speedwalk; } public int getSpeedrun() { return speedrun; } public void setSpeedrun(int speedrun) { this.speedrun = speedrun; } public int getHeader() { return header; } public void setHeader(int header) { this.header = header; } public int getBody() { return body; } public void setBody(int body) { this.body = body; } public int getBelt() { return belt; } public void setBelt(int belt) { this.belt = belt; } public int getTrousers() { return trousers; } public void setTrousers(int trousers) { this.trousers = trousers; } public int getShoes() { return shoes; } public void setShoes(int shoes) { this.shoes = shoes; } public int getBracer() { return bracer; } public void setBracer(int bracer) { this.bracer = bracer; } public int getCloak() { return cloak; } public void setCloak(int cloak) { this.cloak = cloak; } public int getNecklace() { return necklace; } public void setNecklace(int necklace) { this.necklace = necklace; } public int getWaist() { return waist; } public void setWaist(int waist) { this.waist = waist; } public int getWeapon_1() { return weapon_1; } public void setWeapon_1(int weapon_1) { this.weapon_1 = weapon_1; } public int getWeapon_2() { return weapon_2; } public void setWeapon_2(int weapon_2) { this.weapon_2 = weapon_2; } public int getOrdinarySkill() { return ordinarySkill; } public void setOrdinarySkill(int ordinarySkill) { this.ordinarySkill = ordinarySkill; } public int getSkill_1() { return skill_1; } public void setSkill_1(int skill_1) { this.skill_1 = skill_1; } public int getSkill_2() { return skill_2; } public void setSkill_2(int skill_2) { this.skill_2 = skill_2; } public int getSkill_3() { return skill_3; } public void setSkill_3(int skill_3) { this.skill_3 = skill_3; } }