package evanq.game.cardgame;
public class CreatureTemplate {
private int id;
private int icon;
private int iconType;
private int resourceId;
private String name;
/**
* NPC,CREATERE,BUILDING,尸体
*/
private int type;
/**
* 形象
*/
private int figure;
/**
* 性别
*/
private int sex;
/**
* 阵营
*/
private int camp;
/**
* 当前最小金币
*/
private int minDropCoin;
/**
* 当前最大金币
*/
private int maxDropCoin;
/**
*
*/
private int exp;
/**
* 最大等级
*/
private int maxLevel;
/**
* 最小等级
*/
private int minLevel;
/**
*
*/
private int hp;
/**
*
*/
private int maxHp;
/**
*
*/
private int mp;
/**
*
*/
private int maxMp;
/**
*
*/
private int baseStr;
private int baseVit;
private int baseDex;
private int baseWis;
/**
*
*/
private int phyAttStr;
/**
*
*/
private int phyDefStr;
/**
*
*/
private int phyDefVit;
/**
*
*/
private int migicAttWis;
/**
*
*/
private int migicDefWis;
/**
*
*/
private int migicDefVit;
/**
*
*/
private int speedDex;
/**
* 角色的说说
*/
private int say;
private int attackTime;
private int speedwalk;
private int speedrun;
/////
private int header;
private int body;
private int belt;
private int trousers;
private int shoes;
private int bracer;
private int cloak;
private int necklace;
private int waist;
private int weapon_1;
private int weapon_2;
/////
/**
* General skill 普通技能。默认攻击技能
*/
private int ordinarySkill;
private int skill_1;
private int skill_2;
private int skill_3;
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public int getIcon() {
return icon;
}
public void setIcon(int icon) {
this.icon = icon;
}
public int getIconType() {
return iconType;
}
public void setIconType(int iconType) {
this.iconType = iconType;
}
public int getResourceId() {
return resourceId;
}
public void setResourceId(int resourceId) {
this.resourceId = resourceId;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getType() {
return type;
}
public void setType(int type) {
this.type = type;
}
public int getFigure() {
return figure;
}
public void setFigure(int figure) {
this.figure = figure;
}
public int getSex() {
return sex;
}
public void setSex(int sex) {
this.sex = sex;
}
public int getCamp() {
return camp;
}
public void setCamp(int camp) {
this.camp = camp;
}
public int getMinDropCoin() {
return minDropCoin;
}
public void setMinDropCoin(int minDropCoin) {
this.minDropCoin = minDropCoin;
}
public int getMaxDropCoin() {
return maxDropCoin;
}
public void setMaxDropCoin(int maxDropCoin) {
this.maxDropCoin = maxDropCoin;
}
public int getExp() {
return exp;
}
public void setExp(int exp) {
this.exp = exp;
}
public int getMaxLevel() {
return maxLevel;
}
public void setMaxLevel(int maxLevel) {
this.maxLevel = maxLevel;
}
public int getMinLevel() {
return minLevel;
}
public void setMinLevel(int minLevel) {
this.minLevel = minLevel;
}
public int getHp() {
return hp;
}
public void setHp(int hp) {
this.hp = hp;
}
public int getMaxHp() {
return maxHp;
}
public void setMaxHp(int maxHp) {
this.maxHp = maxHp;
}
public int getMp() {
return mp;
}
public void setMp(int mp) {
this.mp = mp;
}
public int getMaxMp() {
return maxMp;
}
public void setMaxMp(int maxMp) {
this.maxMp = maxMp;
}
public int getBaseStr() {
return baseStr;
}
public void setBaseStr(int baseStr) {
this.baseStr = baseStr;
}
public int getBaseVit() {
return baseVit;
}
public void setBaseVit(int baseVit) {
this.baseVit = baseVit;
}
public int getBaseDex() {
return baseDex;
}
public void setBaseDex(int baseDex) {
this.baseDex = baseDex;
}
public int getBaseWis() {
return baseWis;
}
public void setBaseWis(int baseWis) {
this.baseWis = baseWis;
}
public int getPhyAttStr() {
return phyAttStr;
}
public void setPhyAttStr(int phyAttStr) {
this.phyAttStr = phyAttStr;
}
public int getPhyDefStr() {
return phyDefStr;
}
public void setPhyDefStr(int phyDefStr) {
this.phyDefStr = phyDefStr;
}
public int getPhyDefVit() {
return phyDefVit;
}
public void setPhyDefVit(int phyDefVit) {
this.phyDefVit = phyDefVit;
}
public int getMigicAttWis() {
return migicAttWis;
}
public void setMigicAttWis(int migicAttWis) {
this.migicAttWis = migicAttWis;
}
public int getMigicDefWis() {
return migicDefWis;
}
public void setMigicDefWis(int migicDefWis) {
this.migicDefWis = migicDefWis;
}
public int getMigicDefVit() {
return migicDefVit;
}
public void setMigicDefVit(int migicDefVit) {
this.migicDefVit = migicDefVit;
}
public int getSpeedDex() {
return speedDex;
}
public void setSpeedDex(int speedDex) {
this.speedDex = speedDex;
}
public int getSay() {
return say;
}
public void setSay(int say) {
this.say = say;
}
public int getAttackTime() {
return attackTime;
}
public void setAttackTime(int attackTime) {
this.attackTime = attackTime;
}
public int getSpeedwalk() {
return speedwalk;
}
public void setSpeedwalk(int speedwalk) {
this.speedwalk = speedwalk;
}
public int getSpeedrun() {
return speedrun;
}
public void setSpeedrun(int speedrun) {
this.speedrun = speedrun;
}
public int getHeader() {
return header;
}
public void setHeader(int header) {
this.header = header;
}
public int getBody() {
return body;
}
public void setBody(int body) {
this.body = body;
}
public int getBelt() {
return belt;
}
public void setBelt(int belt) {
this.belt = belt;
}
public int getTrousers() {
return trousers;
}
public void setTrousers(int trousers) {
this.trousers = trousers;
}
public int getShoes() {
return shoes;
}
public void setShoes(int shoes) {
this.shoes = shoes;
}
public int getBracer() {
return bracer;
}
public void setBracer(int bracer) {
this.bracer = bracer;
}
public int getCloak() {
return cloak;
}
public void setCloak(int cloak) {
this.cloak = cloak;
}
public int getNecklace() {
return necklace;
}
public void setNecklace(int necklace) {
this.necklace = necklace;
}
public int getWaist() {
return waist;
}
public void setWaist(int waist) {
this.waist = waist;
}
public int getWeapon_1() {
return weapon_1;
}
public void setWeapon_1(int weapon_1) {
this.weapon_1 = weapon_1;
}
public int getWeapon_2() {
return weapon_2;
}
public void setWeapon_2(int weapon_2) {
this.weapon_2 = weapon_2;
}
public int getOrdinarySkill() {
return ordinarySkill;
}
public void setOrdinarySkill(int ordinarySkill) {
this.ordinarySkill = ordinarySkill;
}
public int getSkill_1() {
return skill_1;
}
public void setSkill_1(int skill_1) {
this.skill_1 = skill_1;
}
public int getSkill_2() {
return skill_2;
}
public void setSkill_2(int skill_2) {
this.skill_2 = skill_2;
}
public int getSkill_3() {
return skill_3;
}
public void setSkill_3(int skill_3) {
this.skill_3 = skill_3;
}
}