package evanq.game.concurrent; import java.util.Iterator; import java.util.concurrent.Callable; import java.util.concurrent.ScheduledExecutorService; import java.util.concurrent.TimeUnit; /** * * {@link EventExecutor} 组 * * @author Evan cppmain@gmail.com * */ public interface EventExecutorGroup extends ScheduledExecutorService , Iterable<EventExecutor>{ /** * Returns {@code true} if and only if this executor was started to be * {@linkplain #shutdownGracefully() shut down gracefuclly} or was {@linkplain #isShutdown() shut down}. */ boolean isShuttingDown(); /** * Shortcut method for {@link #shutdownGracefully(long, long, TimeUnit)} with sensible default values. * * @return the {@link #terminationFuture()} */ Future<?> shutdownGracefully(); /** * 将当前执行器标记成“即将关闭”。 * <br/> * 该方法被调用,{@link #isShuttingDown()} 返回 {@code true}。 * 参数 quietPeriod 设置 * * @param quietPeriod the quiet period as described in the documentation * @param timeout the maximum amount of time to wait until the executor is {@linkplain #shutdown()} * regardless if a task was submitted during the quiet period * @param unit the unit of {@code quietPeriod} and {@code timeout} * * @return the {@link #terminationFuture()} */ Future<?> shutdownGracefully(long quietPeriod, long timeout, TimeUnit unit); /** * * 返回一个代表任务中断结果的{@link Future} */ Future<?> terminationFuture(); /** * {@link EventExecutorGroup} 中一个{@link EventExecutor} * 如:返回线程组的一个线程 * */ EventExecutor next(); /** * Returns a read-only {@link Iterator} over all {@link EventExecutor}, which are handled by this * {@link EventExecutorGroup} at the time of invoke this method. */ @Override Iterator<EventExecutor> iterator(); @Override Future<?> submit(Runnable task); @Override <T> Future<T> submit(Runnable task, T result); @Override <T> Future<T> submit(Callable<T> task); @Override ScheduledFuture<?> schedule(Runnable command, long delay, TimeUnit unit); @Override <V> ScheduledFuture<V> schedule(Callable<V> callable, long delay, TimeUnit unit); @Override ScheduledFuture<?> scheduleAtFixedRate(Runnable command, long initialDelay, long period, TimeUnit unit); @Override ScheduledFuture<?> scheduleWithFixedDelay(Runnable command, long initialDelay, long delay, TimeUnit unit); }