package evanq.game.demo.battle;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
/**
*
* label show FPS
* @author Evan cppmain@gmail.com
*
*/
public class FPSLabel extends Label{
public FPSLabel() {
super("FPS: 0",new LabelStyle(new BitmapFont(), Color.BLACK));
setY(ScreenUtils.height()-30);
}
@Override
public void act(float delta) {
super.act(delta);
setText("FPS: " + Gdx.graphics.getFramesPerSecond());
setX(10);
}
}