package evanq.game.concurrent;
import java.util.Collections;
import java.util.Iterator;
import java.util.LinkedHashMap;
import java.util.Set;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.atomic.AtomicInteger;
/**
*
*
* @author Evan cppmain@gmail.com
*
*/
public abstract class MultithreadEventExecutorGroup extends AbstractEventExecutorGroup {
private final EventExecutor[] children;
private final AtomicInteger childIndex = new AtomicInteger();
private final AtomicInteger terminatedChildren = new AtomicInteger();
private final Promise<?> terminationFuture = new DefaultPromise(GlobalEventExecutor.INSTANCE);
/**
* Create a new instance.
*
* @param nThreads the number of threads that will be used by this instance.
* @param threadFactory the ThreadFactory to use, or {@code null} if the default should be used.
* @param args arguments which will passed to each {@link #newChild(ThreadFactory, Object...)} call
*/
protected MultithreadEventExecutorGroup(int nThreads, ThreadFactory threadFactory, Object... args) {
if (nThreads <= 0) {
throw new IllegalArgumentException(String.format("nThreads: %d (expected: > 0)", nThreads));
}
if (threadFactory == null) {
threadFactory = newDefaultThreadFactory();
}
children = new SingleThreadEventExecutor[nThreads];
for (int i = 0; i < nThreads; i ++) {
boolean success = false;
try {
children[i] = newChild(threadFactory, args);
success = true;
} catch (Exception e) {
// TODO: Think about if this is a good exception type
throw new IllegalStateException("failed to create a child event loop", e);
} finally {
if (!success) {
for (int j = 0; j < i; j ++) {
children[j].shutdownGracefully();
}
for (int j = 0; j < i; j ++) {
EventExecutor e = children[j];
try {
while (!e.isTerminated()) {
e.awaitTermination(Integer.MAX_VALUE, TimeUnit.SECONDS);
}
} catch (InterruptedException interrupted) {
Thread.currentThread().interrupt();
break;
}
}
}
}
}
final FutureListener<Object> terminationListener = new FutureListener<Object>() {
@Override
public void operationComplete(Future<Object> future) throws Exception {
if (terminatedChildren.incrementAndGet() == children.length) {
terminationFuture.setSuccess(null);
}
}
};
for (EventExecutor e: children) {
e.terminationFuture().addListener(terminationListener);
}
}
protected ThreadFactory newDefaultThreadFactory() {
return new DefaultThreadFactory(getClass());
}
@Override
public EventExecutor next() {
return children[Math.abs(childIndex.getAndIncrement() % children.length)];
}
@Override
public Iterator<EventExecutor> iterator() {
return children().iterator();
}
/**
* Return the number of {@link EventExecutor} this implementation uses. This number is the maps
* 1:1 to the threads it use.
*/
public final int executorCount() {
return children.length;
}
/**
* Return a safe-copy of all of the children of this group.
*/
protected Set<EventExecutor> children() {
Set<EventExecutor> children = Collections.newSetFromMap(new LinkedHashMap<EventExecutor, Boolean>());
Collections.addAll(children, this.children);
return children;
}
/**
* Create a new EventExecutor which will later then accessible via the {@link #next()} method. This method will be
* called for each thread that will serve this {@link MultithreadEventExecutorGroup}.
*
*/
protected abstract EventExecutor newChild(
ThreadFactory threadFactory, Object... args) throws Exception;
@Override
public Future<?> shutdownGracefully(long quietPeriod, long timeout, TimeUnit unit) {
for (EventExecutor l: children) {
l.shutdownGracefully(quietPeriod, timeout, unit);
}
return terminationFuture();
}
@Override
public Future<?> terminationFuture() {
return terminationFuture;
}
@Override
@Deprecated
public void shutdown() {
for (EventExecutor l: children) {
l.shutdown();
}
}
@Override
public boolean isShuttingDown() {
for (EventExecutor l: children) {
if (!l.isShuttingDown()) {
return false;
}
}
return true;
}
@Override
public boolean isShutdown() {
for (EventExecutor l: children) {
if (!l.isShutdown()) {
return false;
}
}
return true;
}
@Override
public boolean isTerminated() {
for (EventExecutor l: children) {
if (!l.isTerminated()) {
return false;
}
}
return true;
}
@Override
public boolean awaitTermination(long timeout, TimeUnit unit)
throws InterruptedException {
long deadline = System.nanoTime() + unit.toNanos(timeout);
loop: for (EventExecutor l: children) {
for (;;) {
long timeLeft = deadline - System.nanoTime();
if (timeLeft <= 0) {
break loop;
}
if (l.awaitTermination(timeLeft, TimeUnit.NANOSECONDS)) {
break;
}
}
}
return isTerminated();
}
}