package evanq.game.cardgame; /** * * 场景 传送点,门 * @author Evan cppmain@gmail.com * */ public class ScenePortal { private int id; private String name; private String description; private int resourceId; private int portalType; private int levelRequired; /** * 目标场景 */ private int sceneId; /** * 传送时候的脚本 * */ private String portalScript; /** * */ private int position_x; /** * */ private int position_y; public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public String getDescription() { return description; } public void setDescription(String description) { this.description = description; } public int getResourceId() { return resourceId; } public void setResourceId(int resourceId) { this.resourceId = resourceId; } public int getPortalType() { return portalType; } public void setPortalType(int portalType) { this.portalType = portalType; } public int getLevelRequired() { return levelRequired; } public void setLevelRequired(int levelRequired) { this.levelRequired = levelRequired; } public int getSceneId() { return sceneId; } public void setSceneId(int sceneId) { this.sceneId = sceneId; } public String getPortalScript() { return portalScript; } public void setPortalScript(String portalScript) { this.portalScript = portalScript; } public int getPosition_x() { return position_x; } public void setPosition_x(int position_x) { this.position_x = position_x; } public int getPosition_y() { return position_y; } public void setPosition_y(int position_y) { this.position_y = position_y; } }