package evanq.game.cardgame;
/**
*
* 场景 传送点,门
* @author Evan cppmain@gmail.com
*
*/
public class ScenePortal {
private int id;
private String name;
private String description;
private int resourceId;
private int portalType;
private int levelRequired;
/**
* 目标场景
*/
private int sceneId;
/**
* 传送时候的脚本
*
*/
private String portalScript;
/**
*
*/
private int position_x;
/**
*
*/
private int position_y;
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
public int getResourceId() {
return resourceId;
}
public void setResourceId(int resourceId) {
this.resourceId = resourceId;
}
public int getPortalType() {
return portalType;
}
public void setPortalType(int portalType) {
this.portalType = portalType;
}
public int getLevelRequired() {
return levelRequired;
}
public void setLevelRequired(int levelRequired) {
this.levelRequired = levelRequired;
}
public int getSceneId() {
return sceneId;
}
public void setSceneId(int sceneId) {
this.sceneId = sceneId;
}
public String getPortalScript() {
return portalScript;
}
public void setPortalScript(String portalScript) {
this.portalScript = portalScript;
}
public int getPosition_x() {
return position_x;
}
public void setPosition_x(int position_x) {
this.position_x = position_x;
}
public int getPosition_y() {
return position_y;
}
public void setPosition_y(int position_y) {
this.position_y = position_y;
}
}