package evanq.game.cardgame; /** * * 描述 buff,debuff,hot,dot * * @author Evan cppmain@gmail.com * */ public class BuffInfo { /** * buff的ID */ private int buffId; /** * buff的名称 */ private String buffName; /** * buff的描述 */ private String buffDesc; /** * buff的持续回合数 */ private int traceCD; /** * 可替换的buff的id */ private int replaceBuff; /** * buff的类型 */ private int buffType; /** * buff的最大堆叠层数 */ private int maxStack; /** * buff的效果的id */ private int buffEffectID; /** * buff的资源id */ private int buffEffectResource; /** * buff的图标ID */ private int icon; public int getBuffId() { return buffId; } public void setBuffId(int buffId) { this.buffId = buffId; } public String getBuffName() { return buffName; } public void setBuffName(String buffName) { this.buffName = buffName; } public String getBuffDesc() { return buffDesc; } public void setBuffDesc(String buffDesc) { this.buffDesc = buffDesc; } public int getTraceCD() { return traceCD; } public void setTraceCD(int traceCD) { this.traceCD = traceCD; } public int getReplaceBuff() { return replaceBuff; } public void setReplaceBuff(int replaceBuff) { this.replaceBuff = replaceBuff; } public int getBuffType() { return buffType; } public void setBuffType(int buffType) { this.buffType = buffType; } public int getMaxStack() { return maxStack; } public void setMaxStack(int maxStack) { this.maxStack = maxStack; } public int getBuffEffectID() { return buffEffectID; } public void setBuffEffectID(int buffEffectID) { this.buffEffectID = buffEffectID; } public int getBuffEffectResource() { return buffEffectResource; } public void setBuffEffectResource(int buffEffectResource) { this.buffEffectResource = buffEffectResource; } public int getIcon() { return icon; } public void setIcon(int icon) { this.icon = icon; } }