package evanq.game.cardgame;
/**
*
* 描述 buff,debuff,hot,dot
*
* @author Evan cppmain@gmail.com
*
*/
public class BuffInfo {
/**
* buff的ID
*/
private int buffId;
/**
* buff的名称
*/
private String buffName;
/**
* buff的描述
*/
private String buffDesc;
/**
* buff的持续回合数
*/
private int traceCD;
/**
* 可替换的buff的id
*/
private int replaceBuff;
/**
* buff的类型
*/
private int buffType;
/**
* buff的最大堆叠层数
*/
private int maxStack;
/**
* buff的效果的id
*/
private int buffEffectID;
/**
* buff的资源id
*/
private int buffEffectResource;
/**
* buff的图标ID
*/
private int icon;
public int getBuffId() {
return buffId;
}
public void setBuffId(int buffId) {
this.buffId = buffId;
}
public String getBuffName() {
return buffName;
}
public void setBuffName(String buffName) {
this.buffName = buffName;
}
public String getBuffDesc() {
return buffDesc;
}
public void setBuffDesc(String buffDesc) {
this.buffDesc = buffDesc;
}
public int getTraceCD() {
return traceCD;
}
public void setTraceCD(int traceCD) {
this.traceCD = traceCD;
}
public int getReplaceBuff() {
return replaceBuff;
}
public void setReplaceBuff(int replaceBuff) {
this.replaceBuff = replaceBuff;
}
public int getBuffType() {
return buffType;
}
public void setBuffType(int buffType) {
this.buffType = buffType;
}
public int getMaxStack() {
return maxStack;
}
public void setMaxStack(int maxStack) {
this.maxStack = maxStack;
}
public int getBuffEffectID() {
return buffEffectID;
}
public void setBuffEffectID(int buffEffectID) {
this.buffEffectID = buffEffectID;
}
public int getBuffEffectResource() {
return buffEffectResource;
}
public void setBuffEffectResource(int buffEffectResource) {
this.buffEffectResource = buffEffectResource;
}
public int getIcon() {
return icon;
}
public void setIcon(int icon) {
this.icon = icon;
}
}