/*
* Copyright 2012 The Netty Project
*
* The Netty Project licenses this file to you under the Apache License,
* version 2.0 (the "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
package evanq.game.net.netty;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.socket.SocketChannel;
import io.netty.handler.codec.compression.ZlibCodecFactory;
import io.netty.handler.codec.compression.ZlibWrapper;
/**
* Creates a newly configured {@link ChannelPipeline} for a server-side channel.
*/
public class FactorialServerInitializer extends ChannelInitializer<SocketChannel> {
@Override
public void initChannel(SocketChannel ch) throws Exception {
ChannelPipeline pipeline = ch.pipeline();
// Enable stream compression (you can remove these two if unnecessary)
pipeline.addLast("deflater", ZlibCodecFactory.newZlibEncoder(ZlibWrapper.GZIP));
pipeline.addLast("inflater", ZlibCodecFactory.newZlibDecoder(ZlibWrapper.GZIP));
// Add the number codec first,
pipeline.addLast("decoder", new BigIntegerDecoder());
pipeline.addLast("encoder", new NumberEncoder());
// and then business logic.
// Please note we create a handler for every new channel
// because it has stateful properties.
pipeline.addLast("handler", new FactorialServerHandler());
}
}