package evanq.game.cardgame.role;
/**
*
* 九宫格阵法
* 在阵法上填上队伍。
* @author Evan cppmain@gmail.com
*
*/
public class RoleMatrix {
private int id;
private int roleId;
private int matrixId;
private int pet_1;
private int pet_2;
private int pet_3;
private int pet_4;
private int pet_5;
private int pet_6;
private int pet_7;
private int pet_8;
private int pet_9;
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public int getRoleId() {
return roleId;
}
public void setRoleId(int roleId) {
this.roleId = roleId;
}
public int getMatrixId() {
return matrixId;
}
public void setMatrixId(int matrixId) {
this.matrixId = matrixId;
}
public int getPet_1() {
return pet_1;
}
public void setPet_1(int pet_1) {
this.pet_1 = pet_1;
}
public int getPet_2() {
return pet_2;
}
public void setPet_2(int pet_2) {
this.pet_2 = pet_2;
}
public int getPet_3() {
return pet_3;
}
public void setPet_3(int pet_3) {
this.pet_3 = pet_3;
}
public int getPet_4() {
return pet_4;
}
public void setPet_4(int pet_4) {
this.pet_4 = pet_4;
}
public int getPet_5() {
return pet_5;
}
public void setPet_5(int pet_5) {
this.pet_5 = pet_5;
}
public int getPet_6() {
return pet_6;
}
public void setPet_6(int pet_6) {
this.pet_6 = pet_6;
}
public int getPet_7() {
return pet_7;
}
public void setPet_7(int pet_7) {
this.pet_7 = pet_7;
}
public int getPet_8() {
return pet_8;
}
public void setPet_8(int pet_8) {
this.pet_8 = pet_8;
}
public int getPet_9() {
return pet_9;
}
public void setPet_9(int pet_9) {
this.pet_9 = pet_9;
}
}