package evanq.game.cardgame.role; /** * * 九宫格阵法 * 在阵法上填上队伍。 * @author Evan cppmain@gmail.com * */ public class RoleMatrix { private int id; private int roleId; private int matrixId; private int pet_1; private int pet_2; private int pet_3; private int pet_4; private int pet_5; private int pet_6; private int pet_7; private int pet_8; private int pet_9; public int getId() { return id; } public void setId(int id) { this.id = id; } public int getRoleId() { return roleId; } public void setRoleId(int roleId) { this.roleId = roleId; } public int getMatrixId() { return matrixId; } public void setMatrixId(int matrixId) { this.matrixId = matrixId; } public int getPet_1() { return pet_1; } public void setPet_1(int pet_1) { this.pet_1 = pet_1; } public int getPet_2() { return pet_2; } public void setPet_2(int pet_2) { this.pet_2 = pet_2; } public int getPet_3() { return pet_3; } public void setPet_3(int pet_3) { this.pet_3 = pet_3; } public int getPet_4() { return pet_4; } public void setPet_4(int pet_4) { this.pet_4 = pet_4; } public int getPet_5() { return pet_5; } public void setPet_5(int pet_5) { this.pet_5 = pet_5; } public int getPet_6() { return pet_6; } public void setPet_6(int pet_6) { this.pet_6 = pet_6; } public int getPet_7() { return pet_7; } public void setPet_7(int pet_7) { this.pet_7 = pet_7; } public int getPet_8() { return pet_8; } public void setPet_8(int pet_8) { this.pet_8 = pet_8; } public int getPet_9() { return pet_9; } public void setPet_9(int pet_9) { this.pet_9 = pet_9; } }