package evanq.game.cardgame; /** * 可以理解为 宠物,卡牌,船体。。。 * * @author Evan cppmain@gmail.com * */ public class PetTemplate { private int id; private String name; private String description; /** * 图标类型 */ private int type; /** * 图标 */ private int icon; /** * 资源id */ private int petResource; /** * 默认0,1:坐骑,2小精灵 */ private int petType; /** * 默认0,外放跟随。 */ private int petFollow; /** * 属性类型 1物理 2魔法 */ private int attibuteType; /** * General skill 普通技能。默认攻击技能 */ private int ordinarySkill; private int skill_1; private int skill_2; private int skill_3; /** * 基础资质等级 1=普通(绿)2=优秀(蓝)3=精良(紫) 4=史诗(金)5=传说(橙)6=逆天(红) */ private int baseQuality; /** * 力量成长 */ private int strGrowth; /** * 智力成长 */ private int wisGrowth; /** * 耐力成长 */ private int vitGrowth; /** * 敏捷成长 */ private int dexGrowth; /** * 等级越高说明宠物越厉害 */ private int level; /** * 宠物购买价格 * * 暂时放在这里,到时候可以令立表单填写各种购买渠道和花费 */ private int coin; /** * 成长后的模版ID */ private int growpet; /** * 初始能提供的能量 */ private int energy; /** * 成长所需的能量 */ private int maxEnergy; /** * 提升宠物所需物品ID */ private int growpetRequiredItem; /** * 提升宠物所需物品数量 */ private int growpetRequiredItemCount; public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public String getDescription() { return description; } public void setDescription(String description) { this.description = description; } public int getType() { return type; } public void setType(int type) { this.type = type; } public int getIcon() { return icon; } public void setIcon(int icon) { this.icon = icon; } public int getPetResource() { return petResource; } public void setPetResource(int petResource) { this.petResource = petResource; } public int getAttibuteType() { return attibuteType; } public void setAttibuteType(int attibuteType) { this.attibuteType = attibuteType; } public int getOrdinarySkill() { return ordinarySkill; } public void setOrdinarySkill(int ordinarySkill) { this.ordinarySkill = ordinarySkill; } public int getSkill_1() { return skill_1; } public void setSkill_1(int skill_1) { this.skill_1 = skill_1; } public int getSkill_2() { return skill_2; } public void setSkill_2(int skill_2) { this.skill_2 = skill_2; } public int getSkill_3() { return skill_3; } public void setSkill_3(int skill_3) { this.skill_3 = skill_3; } public int getBaseQuality() { return baseQuality; } public void setBaseQuality(int baseQuality) { this.baseQuality = baseQuality; } public int getStrGrowth() { return strGrowth; } public void setStrGrowth(int strGrowth) { this.strGrowth = strGrowth; } public int getWisGrowth() { return wisGrowth; } public void setWisGrowth(int wisGrowth) { this.wisGrowth = wisGrowth; } public int getVitGrowth() { return vitGrowth; } public void setVitGrowth(int vitGrowth) { this.vitGrowth = vitGrowth; } public int getDexGrowth() { return dexGrowth; } public void setDexGrowth(int dexGrowth) { this.dexGrowth = dexGrowth; } public int getLevel() { return level; } public void setLevel(int level) { this.level = level; } public int getGrowpet() { return growpet; } public void setGrowpet(int growpet) { this.growpet = growpet; } public int getEnergy() { return energy; } public void setEnergy(int energy) { this.energy = energy; } public int getMaxEnergy() { return maxEnergy; } public void setMaxEnergy(int maxEnergy) { this.maxEnergy = maxEnergy; } public int getPetType() { return petType; } public void setPetType(int petType) { this.petType = petType; } public int getPetFollow() { return petFollow; } public void setPetFollow(int petFollow) { this.petFollow = petFollow; } public int getGrowpetRequiredItem() { return growpetRequiredItem; } public void setGrowpetRequiredItem(int growpetRequiredItem) { this.growpetRequiredItem = growpetRequiredItem; } public int getGrowpetRequiredItemCount() { return growpetRequiredItemCount; } public void setGrowpetRequiredItemCount(int growpetRequiredItemCount) { this.growpetRequiredItemCount = growpetRequiredItemCount; } public int getCoin() { return coin; } public void setCoin(int coin) { this.coin = coin; } }