package evanq.game.cardgame;
/**
*
* 技能效果
*
* @author Evan cppmain@gmail.com
*
*/
public class SkillEffectInfo {
/**
* 技能特效ID
*/
private int effectId;
/**
* 技能计算公式
*/
private String formula;
/**
* 清除BUFF的ID
*/
private int clearBuffId;
/**
* 清除BUFF的概率
*/
private int clearRate;
/**
* 添加BUFF 的ID
*/
private int addBuffId;
/**
* 添加BUFF的概率
*/
private int addRate;
public int getEffectId() {
return effectId;
}
public void setEffectId(int effectId) {
this.effectId = effectId;
}
public String getFormula() {
return formula;
}
public void setFormula(String formula) {
this.formula = formula;
}
public int getClearBuffId() {
return clearBuffId;
}
public void setClearBuffId(int clearBuffId) {
this.clearBuffId = clearBuffId;
}
public int getClearRate() {
return clearRate;
}
public void setClearRate(int clearRate) {
this.clearRate = clearRate;
}
public int getAddBuffId() {
return addBuffId;
}
public void setAddBuffId(int addBuffId) {
this.addBuffId = addBuffId;
}
public int getAddRate() {
return addRate;
}
public void setAddRate(int addRate) {
this.addRate = addRate;
}
}