package evanq.game.cardgame; /** * * 技能效果 * * @author Evan cppmain@gmail.com * */ public class SkillEffectInfo { /** * 技能特效ID */ private int effectId; /** * 技能计算公式 */ private String formula; /** * 清除BUFF的ID */ private int clearBuffId; /** * 清除BUFF的概率 */ private int clearRate; /** * 添加BUFF 的ID */ private int addBuffId; /** * 添加BUFF的概率 */ private int addRate; public int getEffectId() { return effectId; } public void setEffectId(int effectId) { this.effectId = effectId; } public String getFormula() { return formula; } public void setFormula(String formula) { this.formula = formula; } public int getClearBuffId() { return clearBuffId; } public void setClearBuffId(int clearBuffId) { this.clearBuffId = clearBuffId; } public int getClearRate() { return clearRate; } public void setClearRate(int clearRate) { this.clearRate = clearRate; } public int getAddBuffId() { return addBuffId; } public void setAddBuffId(int addBuffId) { this.addBuffId = addBuffId; } public int getAddRate() { return addRate; } public void setAddRate(int addRate) { this.addRate = addRate; } }