package evanq.game.trace; public interface LogLevel { /** * The parent log level should be used. */ public static final int PARENT = -1; /** * This log level means nothing should be written. */ public static final int OFF = 0; /** * This log level means only errors should be written. */ public static final int ERROR = 1; public static final int WARN = 2; /** * This log level means errors and informational messages should be * written. */ public static final int INFO = 3; /** * This log level means all type of messages should be written. */ public static final int DEBUG = 4; }