package evanq.game.trace;
public interface LogLevel {
/**
* The parent log level should be used.
*/
public static final int PARENT = -1;
/**
* This log level means nothing should be written.
*/
public static final int OFF = 0;
/**
* This log level means only errors should be written.
*/
public static final int ERROR = 1;
public static final int WARN = 2;
/**
* This log level means errors and informational messages should be
* written.
*/
public static final int INFO = 3;
/**
* This log level means all type of messages should be written.
*/
public static final int DEBUG = 4;
}