package evanq.game.net;
import evanq.game.net.io.DefaultDataWriter;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufOutputStream;
import io.netty.channel.ChannelHandlerContext;
import io.netty.handler.codec.MessageToByteEncoder;
public class AgentNettyEncoder extends MessageToByteEncoder<AbstractPacket> {
@Override
protected void encode(ChannelHandlerContext ctx, AbstractPacket msg,
ByteBuf out) throws Exception {
System.out.println("AgentNettyEncoder.encode()");
// ByteBufOutputStream os = new ByteBufOutputStream(out);
// os.writeChar(msg.getPacketId());
//
// DefaultDataWriter writer = new DefaultDataWriter(os);
//
// msg.writeObject(writer);
//
// //TODO 了解Netty的Flush 机制。控制单位时间的flush频率。
//
// ctx.writeAndFlush(out);
}
}