package evanq.game.cardgame.role;
import java.util.Date;
/**
*
* 角色信息表
*
* @author Evan cppmain@gmail.com
*
*/
public class RoleInfo {
private int id;
private int name;
/**
* 角色职业
*/
private int profession;
/**
* 角色形象
*/
private int figure;
/**
* 角色性别
*/
private int sex;
/**
* 阵营
*/
private int camp;
/**
* 好友数量
*/
private int friendCount;
/**
* 当前金币
*/
private int coin;
/**
* 当前充值
*/
private int gold;
/**
* vip 等级
*/
private int vipType;
/**
* vip 经验
*/
private int vipExp;
/**
* 能量
*/
private int energy;
/**
*
*/
private int exp;
/**
*
*/
private int level;
/**
*
*/
private int hp;
/**
*
*/
private int maxHp;
/**
*
*/
private int mp;
/**
*
*/
private int maxMp;
/**
*
*/
private int baseStr;
private int baseVit;
private int baseDex;
private int baseWis;
private int sceneId;
private int position_x;
private int position_y;
private int position_z;
/**
* 角色朝向
*/
private int orientation;
/**
* 背包大小
*/
private int packageSize;
/**
* 角色的说说
*/
private int say;
/**
* 阵法
*/
private int matrix;
/**
* 新手引导步骤
*/
private int guideStep;
private int isOnline;
private Date createTime;
private Date loginTime;
private Date leaveTime;
/**
* 是否禁言
*/
private int silence;
/**
* 声望
*/
private int prestige;
/**
* 当前关卡
*/
private int mission;
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public int getName() {
return name;
}
public void setName(int name) {
this.name = name;
}
public int getProfession() {
return profession;
}
public void setProfession(int profession) {
this.profession = profession;
}
public int getFigure() {
return figure;
}
public void setFigure(int figure) {
this.figure = figure;
}
public int getSex() {
return sex;
}
public void setSex(int sex) {
this.sex = sex;
}
public int getCamp() {
return camp;
}
public void setCamp(int camp) {
this.camp = camp;
}
public int getFriendCount() {
return friendCount;
}
public void setFriendCount(int friendCount) {
this.friendCount = friendCount;
}
public int getCoin() {
return coin;
}
public void setCoin(int coin) {
this.coin = coin;
}
public int getGold() {
return gold;
}
public void setGold(int gold) {
this.gold = gold;
}
public int getVipType() {
return vipType;
}
public void setVipType(int vipType) {
this.vipType = vipType;
}
public int getVipExp() {
return vipExp;
}
public void setVipExp(int vipExp) {
this.vipExp = vipExp;
}
public int getEnergy() {
return energy;
}
public void setEnergy(int energy) {
this.energy = energy;
}
public int getExp() {
return exp;
}
public void setExp(int exp) {
this.exp = exp;
}
public int getLevel() {
return level;
}
public void setLevel(int level) {
this.level = level;
}
public int getHp() {
return hp;
}
public void setHp(int hp) {
this.hp = hp;
}
public int getMaxHp() {
return maxHp;
}
public void setMaxHp(int maxHp) {
this.maxHp = maxHp;
}
public int getMp() {
return mp;
}
public void setMp(int mp) {
this.mp = mp;
}
public int getMaxMp() {
return maxMp;
}
public void setMaxMp(int maxMp) {
this.maxMp = maxMp;
}
public int getBaseStr() {
return baseStr;
}
public void setBaseStr(int baseStr) {
this.baseStr = baseStr;
}
public int getBaseVit() {
return baseVit;
}
public void setBaseVit(int baseVit) {
this.baseVit = baseVit;
}
public int getBaseDex() {
return baseDex;
}
public void setBaseDex(int baseDex) {
this.baseDex = baseDex;
}
public int getBaseWis() {
return baseWis;
}
public void setBaseWis(int baseWis) {
this.baseWis = baseWis;
}
public int getSceneId() {
return sceneId;
}
public void setSceneId(int sceneId) {
this.sceneId = sceneId;
}
public int getPosition_x() {
return position_x;
}
public void setPosition_x(int position_x) {
this.position_x = position_x;
}
public int getPosition_y() {
return position_y;
}
public void setPosition_y(int position_y) {
this.position_y = position_y;
}
public int getPackageSize() {
return packageSize;
}
public void setPackageSize(int packageSize) {
this.packageSize = packageSize;
}
public int getSay() {
return say;
}
public void setSay(int say) {
this.say = say;
}
public int getMatrix() {
return matrix;
}
public void setMatrix(int matrix) {
this.matrix = matrix;
}
public int getGuideStep() {
return guideStep;
}
public void setGuideStep(int guideStep) {
this.guideStep = guideStep;
}
public int getIsOnline() {
return isOnline;
}
public void setIsOnline(int isOnline) {
this.isOnline = isOnline;
}
public Date getCreateTime() {
return createTime;
}
public void setCreateTime(Date createTime) {
this.createTime = createTime;
}
public Date getLoginTime() {
return loginTime;
}
public void setLoginTime(Date loginTime) {
this.loginTime = loginTime;
}
public Date getLeaveTime() {
return leaveTime;
}
public void setLeaveTime(Date leaveTime) {
this.leaveTime = leaveTime;
}
public int getSilence() {
return silence;
}
public void setSilence(int silence) {
this.silence = silence;
}
public int getPrestige() {
return prestige;
}
public void setPrestige(int prestige) {
this.prestige = prestige;
}
public int getMission() {
return mission;
}
public void setMission(int mission) {
this.mission = mission;
}
public int getPosition_z() {
return position_z;
}
public void setPosition_z(int position_z) {
this.position_z = position_z;
}
public int getOrientation() {
return orientation;
}
public void setOrientation(int orientation) {
this.orientation = orientation;
}
}