package evanq.game.cardgame.role; import java.util.Date; /** * * 角色信息表 * * @author Evan cppmain@gmail.com * */ public class RoleInfo { private int id; private int name; /** * 角色职业 */ private int profession; /** * 角色形象 */ private int figure; /** * 角色性别 */ private int sex; /** * 阵营 */ private int camp; /** * 好友数量 */ private int friendCount; /** * 当前金币 */ private int coin; /** * 当前充值 */ private int gold; /** * vip 等级 */ private int vipType; /** * vip 经验 */ private int vipExp; /** * 能量 */ private int energy; /** * */ private int exp; /** * */ private int level; /** * */ private int hp; /** * */ private int maxHp; /** * */ private int mp; /** * */ private int maxMp; /** * */ private int baseStr; private int baseVit; private int baseDex; private int baseWis; private int sceneId; private int position_x; private int position_y; private int position_z; /** * 角色朝向 */ private int orientation; /** * 背包大小 */ private int packageSize; /** * 角色的说说 */ private int say; /** * 阵法 */ private int matrix; /** * 新手引导步骤 */ private int guideStep; private int isOnline; private Date createTime; private Date loginTime; private Date leaveTime; /** * 是否禁言 */ private int silence; /** * 声望 */ private int prestige; /** * 当前关卡 */ private int mission; public int getId() { return id; } public void setId(int id) { this.id = id; } public int getName() { return name; } public void setName(int name) { this.name = name; } public int getProfession() { return profession; } public void setProfession(int profession) { this.profession = profession; } public int getFigure() { return figure; } public void setFigure(int figure) { this.figure = figure; } public int getSex() { return sex; } public void setSex(int sex) { this.sex = sex; } public int getCamp() { return camp; } public void setCamp(int camp) { this.camp = camp; } public int getFriendCount() { return friendCount; } public void setFriendCount(int friendCount) { this.friendCount = friendCount; } public int getCoin() { return coin; } public void setCoin(int coin) { this.coin = coin; } public int getGold() { return gold; } public void setGold(int gold) { this.gold = gold; } public int getVipType() { return vipType; } public void setVipType(int vipType) { this.vipType = vipType; } public int getVipExp() { return vipExp; } public void setVipExp(int vipExp) { this.vipExp = vipExp; } public int getEnergy() { return energy; } public void setEnergy(int energy) { this.energy = energy; } public int getExp() { return exp; } public void setExp(int exp) { this.exp = exp; } public int getLevel() { return level; } public void setLevel(int level) { this.level = level; } public int getHp() { return hp; } public void setHp(int hp) { this.hp = hp; } public int getMaxHp() { return maxHp; } public void setMaxHp(int maxHp) { this.maxHp = maxHp; } public int getMp() { return mp; } public void setMp(int mp) { this.mp = mp; } public int getMaxMp() { return maxMp; } public void setMaxMp(int maxMp) { this.maxMp = maxMp; } public int getBaseStr() { return baseStr; } public void setBaseStr(int baseStr) { this.baseStr = baseStr; } public int getBaseVit() { return baseVit; } public void setBaseVit(int baseVit) { this.baseVit = baseVit; } public int getBaseDex() { return baseDex; } public void setBaseDex(int baseDex) { this.baseDex = baseDex; } public int getBaseWis() { return baseWis; } public void setBaseWis(int baseWis) { this.baseWis = baseWis; } public int getSceneId() { return sceneId; } public void setSceneId(int sceneId) { this.sceneId = sceneId; } public int getPosition_x() { return position_x; } public void setPosition_x(int position_x) { this.position_x = position_x; } public int getPosition_y() { return position_y; } public void setPosition_y(int position_y) { this.position_y = position_y; } public int getPackageSize() { return packageSize; } public void setPackageSize(int packageSize) { this.packageSize = packageSize; } public int getSay() { return say; } public void setSay(int say) { this.say = say; } public int getMatrix() { return matrix; } public void setMatrix(int matrix) { this.matrix = matrix; } public int getGuideStep() { return guideStep; } public void setGuideStep(int guideStep) { this.guideStep = guideStep; } public int getIsOnline() { return isOnline; } public void setIsOnline(int isOnline) { this.isOnline = isOnline; } public Date getCreateTime() { return createTime; } public void setCreateTime(Date createTime) { this.createTime = createTime; } public Date getLoginTime() { return loginTime; } public void setLoginTime(Date loginTime) { this.loginTime = loginTime; } public Date getLeaveTime() { return leaveTime; } public void setLeaveTime(Date leaveTime) { this.leaveTime = leaveTime; } public int getSilence() { return silence; } public void setSilence(int silence) { this.silence = silence; } public int getPrestige() { return prestige; } public void setPrestige(int prestige) { this.prestige = prestige; } public int getMission() { return mission; } public void setMission(int mission) { this.mission = mission; } public int getPosition_z() { return position_z; } public void setPosition_z(int position_z) { this.position_z = position_z; } public int getOrientation() { return orientation; } public void setOrientation(int orientation) { this.orientation = orientation; } }