package evanq.game.cardgame; public class ItemTemplate { private int id; private String name; private String description; /** * 物品的图标 */ private int icon; /** * 物品类型 */ private int type; /** * 在包裹中的分页编号 1装备 2宝石 3道具; */ private int itemTag; /** * 最大堆叠数 */ private int maxOverlay; /** * * 最大持久的 */ private int maxDurability; /** * 物品的等级限制 */ private int levelRequired; /** * 需要技能 */ private int requiredSkill; /** * 需要技能等级 */ private int requiredSkillLevel; /** * 继承触发进入CD */ private int skillTrigger_1; /** * CD 时间 */ private int skillCooldown_1; /** * 类属CD 时间 */ private int skillCatalogCooldown_1; /** * 继承触发进入CD */ private int skillTrigger_2; /** * CD 时间 */ private int skillCooldown_2; /** * 类属CD 时间 */ private int skillCatalogCooldown_2; /** * 继承触发进入CD */ private int skillTrigger_3; /** * CD 时间 */ private int skillCooldown_3; /** * 类属CD 时间 */ private int skillCatalogCooldown_3; /** * 使用类型 1可使用 2不可使用 */ private int useType; /** * 基础品质 1灰 2白 3绿 4蓝 5紫 6橙 7红 */ private int baseQuality; /** * 使用效果 */ private String script; /** * 可否注魂 1不可以 2可以 */ private int canInjection; /** * 基础攻击力 */ private int baseAttack; /** * 攻击类型 1物理攻击 2魔法攻击 */ private int attackType; /** * 武器速度 */ private int baseSpeed; /** * 基础力量 */ private int baseStr; /** * 基础耐力(体力) */ private int baseVit; /** * 基础敏捷 */ private int baseDex; /** * 基础智力 */ private int baseWis; /** * 基础物理攻击 */ private int basePhysicalAttack; /** * 基础魔法攻击 */ private int baseMagicAttack; /** * 基础物理防御 */ private int basePhysicalDefense; /** * 基础魔法防御 */ private int baseMagicDefense; /** * 基础hp追加 */ private int baseHpAdditional; /** * 基础mp追加 */ private int baseMpAdditional; /** * 基础命中追加 */ private int baseHitAdditional; /** * 基础暴击追加 */ private int baseCritAdditional; /** * 基础抗暴追加 */ private int baseBlockAdditional; /** * 基础闪避追加 */ private int baseDodgeAdditional; /** * 基础速度追加 */ private int baseSpeedAdditional; /** * 基础特效 */ private String baseEffects; /** * 装备位置 0=衣服 1=裤子 2=头盔 3=手套 4=靴子 5=护肩 6=项链 7=戒指 8=主武器 9=副武器 10=双手 */ private int bodyType; /** * 铜币价格 */ private int buyingRateCoin; /** * 基础防御 */ private int baseDefense; /** * 套装的ID */ private int suiteId; /** * 可以合成的物品的ID */ private int compound; /** * 合成价格 */ private int comprice; /** * 初始经验值 */ private int ownerexp; /** * 成长所需的经验 */ private int maxexp; /** * 成长的物品的模版ID */ private int growTemp; /** * 附加技能的ID */ private int additionSkill; public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public String getDescription() { return description; } public void setDescription(String description) { this.description = description; } public int getIcon() { return icon; } public void setIcon(int icon) { this.icon = icon; } public int getType() { return type; } public void setType(int type) { this.type = type; } public int getItemTag() { return itemTag; } public void setItemTag(int itemTag) { this.itemTag = itemTag; } public int getMaxOverlay() { return maxOverlay; } public void setMaxOverlay(int maxOverlay) { this.maxOverlay = maxOverlay; } public int getLevelRequired() { return levelRequired; } public void setLevelRequired(int levelRequired) { this.levelRequired = levelRequired; } public int getUseType() { return useType; } public void setUseType(int useType) { this.useType = useType; } public int getBaseQuality() { return baseQuality; } public void setBaseQuality(int baseQuality) { this.baseQuality = baseQuality; } public String getScript() { return script; } public void setScript(String script) { this.script = script; } public int getCanInjection() { return canInjection; } public void setCanInjection(int canInjection) { this.canInjection = canInjection; } public int getBaseAttack() { return baseAttack; } public void setBaseAttack(int baseAttack) { this.baseAttack = baseAttack; } public int getAttackType() { return attackType; } public void setAttackType(int attackType) { this.attackType = attackType; } public int getBaseSpeed() { return baseSpeed; } public void setBaseSpeed(int baseSpeed) { this.baseSpeed = baseSpeed; } public int getBaseStr() { return baseStr; } public void setBaseStr(int baseStr) { this.baseStr = baseStr; } public int getBaseVit() { return baseVit; } public void setBaseVit(int baseVit) { this.baseVit = baseVit; } public int getBaseDex() { return baseDex; } public void setBaseDex(int baseDex) { this.baseDex = baseDex; } public int getBaseWis() { return baseWis; } public void setBaseWis(int baseWis) { this.baseWis = baseWis; } public int getBasePhysicalAttack() { return basePhysicalAttack; } public void setBasePhysicalAttack(int basePhysicalAttack) { this.basePhysicalAttack = basePhysicalAttack; } public int getBaseMagicAttack() { return baseMagicAttack; } public void setBaseMagicAttack(int baseMagicAttack) { this.baseMagicAttack = baseMagicAttack; } public int getBasePhysicalDefense() { return basePhysicalDefense; } public void setBasePhysicalDefense(int basePhysicalDefense) { this.basePhysicalDefense = basePhysicalDefense; } public int getBaseMagicDefense() { return baseMagicDefense; } public void setBaseMagicDefense(int baseMagicDefense) { this.baseMagicDefense = baseMagicDefense; } public int getBaseHpAdditional() { return baseHpAdditional; } public void setBaseHpAdditional(int baseHpAdditional) { this.baseHpAdditional = baseHpAdditional; } public int getBaseMpAdditional() { return baseMpAdditional; } public void setBaseMpAdditional(int baseMpAdditional) { this.baseMpAdditional = baseMpAdditional; } public int getBaseHitAdditional() { return baseHitAdditional; } public void setBaseHitAdditional(int baseHitAdditional) { this.baseHitAdditional = baseHitAdditional; } public int getBaseCritAdditional() { return baseCritAdditional; } public void setBaseCritAdditional(int baseCritAdditional) { this.baseCritAdditional = baseCritAdditional; } public int getBaseBlockAdditional() { return baseBlockAdditional; } public void setBaseBlockAdditional(int baseBlockAdditional) { this.baseBlockAdditional = baseBlockAdditional; } public int getBaseDodgeAdditional() { return baseDodgeAdditional; } public void setBaseDodgeAdditional(int baseDodgeAdditional) { this.baseDodgeAdditional = baseDodgeAdditional; } public int getBaseSpeedAdditional() { return baseSpeedAdditional; } public void setBaseSpeedAdditional(int baseSpeedAdditional) { this.baseSpeedAdditional = baseSpeedAdditional; } public String getBaseEffects() { return baseEffects; } public void setBaseEffects(String baseEffects) { this.baseEffects = baseEffects; } public int getBodyType() { return bodyType; } public void setBodyType(int bodyType) { this.bodyType = bodyType; } public int getBuyingRateCoin() { return buyingRateCoin; } public void setBuyingRateCoin(int buyingRateCoin) { this.buyingRateCoin = buyingRateCoin; } public int getBaseDefense() { return baseDefense; } public void setBaseDefense(int baseDefense) { this.baseDefense = baseDefense; } public int getSuiteId() { return suiteId; } public void setSuiteId(int suiteId) { this.suiteId = suiteId; } public int getCompound() { return compound; } public void setCompound(int compound) { this.compound = compound; } public int getComprice() { return comprice; } public void setComprice(int comprice) { this.comprice = comprice; } public int getOwnerexp() { return ownerexp; } public void setOwnerexp(int ownerexp) { this.ownerexp = ownerexp; } public int getMaxexp() { return maxexp; } public void setMaxexp(int maxexp) { this.maxexp = maxexp; } public int getGrowTemp() { return growTemp; } public void setGrowTemp(int growTemp) { this.growTemp = growTemp; } public int getRequiredSkill() { return requiredSkill; } public void setRequiredSkill(int requiredSkill) { this.requiredSkill = requiredSkill; } public int getRequiredSkillLevel() { return requiredSkillLevel; } public void setRequiredSkillLevel(int requiredSkillLevel) { this.requiredSkillLevel = requiredSkillLevel; } public int getAdditionSkill() { return additionSkill; } public void setAdditionSkill(int additionSkill) { this.additionSkill = additionSkill; } public int getMaxDurability() { return maxDurability; } public void setMaxDurability(int maxDurability) { this.maxDurability = maxDurability; } public int getSkillTrigger_1() { return skillTrigger_1; } public void setSkillTrigger_1(int skillTrigger_1) { this.skillTrigger_1 = skillTrigger_1; } public int getSkillCooldown_1() { return skillCooldown_1; } public void setSkillCooldown_1(int skillCooldown_1) { this.skillCooldown_1 = skillCooldown_1; } public int getSkillCatalogCooldown_1() { return skillCatalogCooldown_1; } public void setSkillCatalogCooldown_1(int skillCatalogCooldown_1) { this.skillCatalogCooldown_1 = skillCatalogCooldown_1; } public int getSkillTrigger_2() { return skillTrigger_2; } public void setSkillTrigger_2(int skillTrigger_2) { this.skillTrigger_2 = skillTrigger_2; } public int getSkillCooldown_2() { return skillCooldown_2; } public void setSkillCooldown_2(int skillCooldown_2) { this.skillCooldown_2 = skillCooldown_2; } public int getSkillCatalogCooldown_2() { return skillCatalogCooldown_2; } public void setSkillCatalogCooldown_2(int skillCatalogCooldown_2) { this.skillCatalogCooldown_2 = skillCatalogCooldown_2; } public int getSkillTrigger_3() { return skillTrigger_3; } public void setSkillTrigger_3(int skillTrigger_3) { this.skillTrigger_3 = skillTrigger_3; } public int getSkillCooldown_3() { return skillCooldown_3; } public void setSkillCooldown_3(int skillCooldown_3) { this.skillCooldown_3 = skillCooldown_3; } public int getSkillCatalogCooldown_3() { return skillCatalogCooldown_3; } public void setSkillCatalogCooldown_3(int skillCatalogCooldown_3) { this.skillCatalogCooldown_3 = skillCatalogCooldown_3; } }