package evanq.game.cardgame;
public class ItemTemplate {
private int id;
private String name;
private String description;
/**
* 物品的图标
*/
private int icon;
/**
* 物品类型
*/
private int type;
/**
* 在包裹中的分页编号 1装备 2宝石 3道具;
*/
private int itemTag;
/**
* 最大堆叠数
*/
private int maxOverlay;
/**
*
* 最大持久的
*/
private int maxDurability;
/**
* 物品的等级限制
*/
private int levelRequired;
/**
* 需要技能
*/
private int requiredSkill;
/**
* 需要技能等级
*/
private int requiredSkillLevel;
/**
* 继承触发进入CD
*/
private int skillTrigger_1;
/**
* CD 时间
*/
private int skillCooldown_1;
/**
* 类属CD 时间
*/
private int skillCatalogCooldown_1;
/**
* 继承触发进入CD
*/
private int skillTrigger_2;
/**
* CD 时间
*/
private int skillCooldown_2;
/**
* 类属CD 时间
*/
private int skillCatalogCooldown_2;
/**
* 继承触发进入CD
*/
private int skillTrigger_3;
/**
* CD 时间
*/
private int skillCooldown_3;
/**
* 类属CD 时间
*/
private int skillCatalogCooldown_3;
/**
* 使用类型 1可使用 2不可使用
*/
private int useType;
/**
* 基础品质 1灰 2白 3绿 4蓝 5紫 6橙 7红
*/
private int baseQuality;
/**
* 使用效果
*/
private String script;
/**
* 可否注魂 1不可以 2可以
*/
private int canInjection;
/**
* 基础攻击力
*/
private int baseAttack;
/**
* 攻击类型 1物理攻击 2魔法攻击
*/
private int attackType;
/**
* 武器速度
*/
private int baseSpeed;
/**
* 基础力量
*/
private int baseStr;
/**
* 基础耐力(体力)
*/
private int baseVit;
/**
* 基础敏捷
*/
private int baseDex;
/**
* 基础智力
*/
private int baseWis;
/**
* 基础物理攻击
*/
private int basePhysicalAttack;
/**
* 基础魔法攻击
*/
private int baseMagicAttack;
/**
* 基础物理防御
*/
private int basePhysicalDefense;
/**
* 基础魔法防御
*/
private int baseMagicDefense;
/**
* 基础hp追加
*/
private int baseHpAdditional;
/**
* 基础mp追加
*/
private int baseMpAdditional;
/**
* 基础命中追加
*/
private int baseHitAdditional;
/**
* 基础暴击追加
*/
private int baseCritAdditional;
/**
* 基础抗暴追加
*/
private int baseBlockAdditional;
/**
* 基础闪避追加
*/
private int baseDodgeAdditional;
/**
* 基础速度追加
*/
private int baseSpeedAdditional;
/**
* 基础特效
*/
private String baseEffects;
/**
* 装备位置 0=衣服 1=裤子 2=头盔 3=手套 4=靴子 5=护肩 6=项链 7=戒指 8=主武器 9=副武器 10=双手
*/
private int bodyType;
/**
* 铜币价格
*/
private int buyingRateCoin;
/**
* 基础防御
*/
private int baseDefense;
/**
* 套装的ID
*/
private int suiteId;
/**
* 可以合成的物品的ID
*/
private int compound;
/**
* 合成价格
*/
private int comprice;
/**
* 初始经验值
*/
private int ownerexp;
/**
* 成长所需的经验
*/
private int maxexp;
/**
* 成长的物品的模版ID
*/
private int growTemp;
/**
* 附加技能的ID
*/
private int additionSkill;
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
public int getIcon() {
return icon;
}
public void setIcon(int icon) {
this.icon = icon;
}
public int getType() {
return type;
}
public void setType(int type) {
this.type = type;
}
public int getItemTag() {
return itemTag;
}
public void setItemTag(int itemTag) {
this.itemTag = itemTag;
}
public int getMaxOverlay() {
return maxOverlay;
}
public void setMaxOverlay(int maxOverlay) {
this.maxOverlay = maxOverlay;
}
public int getLevelRequired() {
return levelRequired;
}
public void setLevelRequired(int levelRequired) {
this.levelRequired = levelRequired;
}
public int getUseType() {
return useType;
}
public void setUseType(int useType) {
this.useType = useType;
}
public int getBaseQuality() {
return baseQuality;
}
public void setBaseQuality(int baseQuality) {
this.baseQuality = baseQuality;
}
public String getScript() {
return script;
}
public void setScript(String script) {
this.script = script;
}
public int getCanInjection() {
return canInjection;
}
public void setCanInjection(int canInjection) {
this.canInjection = canInjection;
}
public int getBaseAttack() {
return baseAttack;
}
public void setBaseAttack(int baseAttack) {
this.baseAttack = baseAttack;
}
public int getAttackType() {
return attackType;
}
public void setAttackType(int attackType) {
this.attackType = attackType;
}
public int getBaseSpeed() {
return baseSpeed;
}
public void setBaseSpeed(int baseSpeed) {
this.baseSpeed = baseSpeed;
}
public int getBaseStr() {
return baseStr;
}
public void setBaseStr(int baseStr) {
this.baseStr = baseStr;
}
public int getBaseVit() {
return baseVit;
}
public void setBaseVit(int baseVit) {
this.baseVit = baseVit;
}
public int getBaseDex() {
return baseDex;
}
public void setBaseDex(int baseDex) {
this.baseDex = baseDex;
}
public int getBaseWis() {
return baseWis;
}
public void setBaseWis(int baseWis) {
this.baseWis = baseWis;
}
public int getBasePhysicalAttack() {
return basePhysicalAttack;
}
public void setBasePhysicalAttack(int basePhysicalAttack) {
this.basePhysicalAttack = basePhysicalAttack;
}
public int getBaseMagicAttack() {
return baseMagicAttack;
}
public void setBaseMagicAttack(int baseMagicAttack) {
this.baseMagicAttack = baseMagicAttack;
}
public int getBasePhysicalDefense() {
return basePhysicalDefense;
}
public void setBasePhysicalDefense(int basePhysicalDefense) {
this.basePhysicalDefense = basePhysicalDefense;
}
public int getBaseMagicDefense() {
return baseMagicDefense;
}
public void setBaseMagicDefense(int baseMagicDefense) {
this.baseMagicDefense = baseMagicDefense;
}
public int getBaseHpAdditional() {
return baseHpAdditional;
}
public void setBaseHpAdditional(int baseHpAdditional) {
this.baseHpAdditional = baseHpAdditional;
}
public int getBaseMpAdditional() {
return baseMpAdditional;
}
public void setBaseMpAdditional(int baseMpAdditional) {
this.baseMpAdditional = baseMpAdditional;
}
public int getBaseHitAdditional() {
return baseHitAdditional;
}
public void setBaseHitAdditional(int baseHitAdditional) {
this.baseHitAdditional = baseHitAdditional;
}
public int getBaseCritAdditional() {
return baseCritAdditional;
}
public void setBaseCritAdditional(int baseCritAdditional) {
this.baseCritAdditional = baseCritAdditional;
}
public int getBaseBlockAdditional() {
return baseBlockAdditional;
}
public void setBaseBlockAdditional(int baseBlockAdditional) {
this.baseBlockAdditional = baseBlockAdditional;
}
public int getBaseDodgeAdditional() {
return baseDodgeAdditional;
}
public void setBaseDodgeAdditional(int baseDodgeAdditional) {
this.baseDodgeAdditional = baseDodgeAdditional;
}
public int getBaseSpeedAdditional() {
return baseSpeedAdditional;
}
public void setBaseSpeedAdditional(int baseSpeedAdditional) {
this.baseSpeedAdditional = baseSpeedAdditional;
}
public String getBaseEffects() {
return baseEffects;
}
public void setBaseEffects(String baseEffects) {
this.baseEffects = baseEffects;
}
public int getBodyType() {
return bodyType;
}
public void setBodyType(int bodyType) {
this.bodyType = bodyType;
}
public int getBuyingRateCoin() {
return buyingRateCoin;
}
public void setBuyingRateCoin(int buyingRateCoin) {
this.buyingRateCoin = buyingRateCoin;
}
public int getBaseDefense() {
return baseDefense;
}
public void setBaseDefense(int baseDefense) {
this.baseDefense = baseDefense;
}
public int getSuiteId() {
return suiteId;
}
public void setSuiteId(int suiteId) {
this.suiteId = suiteId;
}
public int getCompound() {
return compound;
}
public void setCompound(int compound) {
this.compound = compound;
}
public int getComprice() {
return comprice;
}
public void setComprice(int comprice) {
this.comprice = comprice;
}
public int getOwnerexp() {
return ownerexp;
}
public void setOwnerexp(int ownerexp) {
this.ownerexp = ownerexp;
}
public int getMaxexp() {
return maxexp;
}
public void setMaxexp(int maxexp) {
this.maxexp = maxexp;
}
public int getGrowTemp() {
return growTemp;
}
public void setGrowTemp(int growTemp) {
this.growTemp = growTemp;
}
public int getRequiredSkill() {
return requiredSkill;
}
public void setRequiredSkill(int requiredSkill) {
this.requiredSkill = requiredSkill;
}
public int getRequiredSkillLevel() {
return requiredSkillLevel;
}
public void setRequiredSkillLevel(int requiredSkillLevel) {
this.requiredSkillLevel = requiredSkillLevel;
}
public int getAdditionSkill() {
return additionSkill;
}
public void setAdditionSkill(int additionSkill) {
this.additionSkill = additionSkill;
}
public int getMaxDurability() {
return maxDurability;
}
public void setMaxDurability(int maxDurability) {
this.maxDurability = maxDurability;
}
public int getSkillTrigger_1() {
return skillTrigger_1;
}
public void setSkillTrigger_1(int skillTrigger_1) {
this.skillTrigger_1 = skillTrigger_1;
}
public int getSkillCooldown_1() {
return skillCooldown_1;
}
public void setSkillCooldown_1(int skillCooldown_1) {
this.skillCooldown_1 = skillCooldown_1;
}
public int getSkillCatalogCooldown_1() {
return skillCatalogCooldown_1;
}
public void setSkillCatalogCooldown_1(int skillCatalogCooldown_1) {
this.skillCatalogCooldown_1 = skillCatalogCooldown_1;
}
public int getSkillTrigger_2() {
return skillTrigger_2;
}
public void setSkillTrigger_2(int skillTrigger_2) {
this.skillTrigger_2 = skillTrigger_2;
}
public int getSkillCooldown_2() {
return skillCooldown_2;
}
public void setSkillCooldown_2(int skillCooldown_2) {
this.skillCooldown_2 = skillCooldown_2;
}
public int getSkillCatalogCooldown_2() {
return skillCatalogCooldown_2;
}
public void setSkillCatalogCooldown_2(int skillCatalogCooldown_2) {
this.skillCatalogCooldown_2 = skillCatalogCooldown_2;
}
public int getSkillTrigger_3() {
return skillTrigger_3;
}
public void setSkillTrigger_3(int skillTrigger_3) {
this.skillTrigger_3 = skillTrigger_3;
}
public int getSkillCooldown_3() {
return skillCooldown_3;
}
public void setSkillCooldown_3(int skillCooldown_3) {
this.skillCooldown_3 = skillCooldown_3;
}
public int getSkillCatalogCooldown_3() {
return skillCatalogCooldown_3;
}
public void setSkillCatalogCooldown_3(int skillCatalogCooldown_3) {
this.skillCatalogCooldown_3 = skillCatalogCooldown_3;
}
}