package evanq.game.utils;
import java.nio.ByteBuffer;
public final class EmptyArrays {
public static final byte[] EMPTY_BYTES = new byte[0];
public static final boolean[] EMPTY_BOOLEANS = new boolean[0];
public static final double[] EMPTY_DOUBLES = new double[0];
public static final float[] EMPTY_FLOATS = new float[0];
public static final int[] EMPTY_INTS = new int[0];
public static final short[] EMPTY_SHORTS = new short[0];
public static final long[] EMPTY_LONGS = new long[0];
public static final Object[] EMPTY_OBJECTS = new Object[0];
public static final String[] EMPTY_STRINGS = new String[0];
public static final StackTraceElement[] EMPTY_STACK_TRACE = new StackTraceElement[0];
public static final ByteBuffer[] EMPTY_BYTE_BUFFERS = new ByteBuffer[0];
private EmptyArrays() { }
}