package evanq.game.utils; import java.nio.ByteBuffer; public final class EmptyArrays { public static final byte[] EMPTY_BYTES = new byte[0]; public static final boolean[] EMPTY_BOOLEANS = new boolean[0]; public static final double[] EMPTY_DOUBLES = new double[0]; public static final float[] EMPTY_FLOATS = new float[0]; public static final int[] EMPTY_INTS = new int[0]; public static final short[] EMPTY_SHORTS = new short[0]; public static final long[] EMPTY_LONGS = new long[0]; public static final Object[] EMPTY_OBJECTS = new Object[0]; public static final String[] EMPTY_STRINGS = new String[0]; public static final StackTraceElement[] EMPTY_STACK_TRACE = new StackTraceElement[0]; public static final ByteBuffer[] EMPTY_BYTE_BUFFERS = new ByteBuffer[0]; private EmptyArrays() { } }