package evanq.game.cardgame;
/**
*
* 场景
* @author Evan cppmain@gmail.com
*
*/
public class Scene {
private int id;
private String name;
private int type;
private int resourceId;
private int portalX;
private int protalY;
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getType() {
return type;
}
public void setType(int type) {
this.type = type;
}
public int getResourceId() {
return resourceId;
}
public void setResourceId(int resourceId) {
this.resourceId = resourceId;
}
public int getPortalX() {
return portalX;
}
public void setPortalX(int portalX) {
this.portalX = portalX;
}
public int getProtalY() {
return protalY;
}
public void setProtalY(int protalY) {
this.protalY = protalY;
}
}