package evanq.game.cardgame; /** * * 场景 * @author Evan cppmain@gmail.com * */ public class Scene { private int id; private String name; private int type; private int resourceId; private int portalX; private int protalY; public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public int getType() { return type; } public void setType(int type) { this.type = type; } public int getResourceId() { return resourceId; } public void setResourceId(int resourceId) { this.resourceId = resourceId; } public int getPortalX() { return portalX; } public void setPortalX(int portalX) { this.portalX = portalX; } public int getProtalY() { return protalY; } public void setProtalY(int protalY) { this.protalY = protalY; } }