package evanq.game.cardgame; /** * * Pet 成长模板 * * 根据宠物当前品质 @see {@link PetTemplate}.baseQuality,提升宠物的四属性 * * @author Evan cppmain@gmail.com * */ public class PetGrowthTemplate { private int id; /** * 当前品质 */ private int quality; /** * */ private int petType; /** * 力量成长 */ private int strGrowth; /** * 智力成长 */ private int wisGrowth; /** * 耐力成长 */ private int vitGrowth; /** * 敏捷成长 */ private int dexGrowth; public int getId() { return id; } public void setId(int id) { this.id = id; } public int getQuality() { return quality; } public void setQuality(int quality) { this.quality = quality; } public int getPetType() { return petType; } public void setPetType(int petType) { this.petType = petType; } public int getStrGrowth() { return strGrowth; } public void setStrGrowth(int strGrowth) { this.strGrowth = strGrowth; } public int getWisGrowth() { return wisGrowth; } public void setWisGrowth(int wisGrowth) { this.wisGrowth = wisGrowth; } public int getVitGrowth() { return vitGrowth; } public void setVitGrowth(int vitGrowth) { this.vitGrowth = vitGrowth; } public int getDexGrowth() { return dexGrowth; } public void setDexGrowth(int dexGrowth) { this.dexGrowth = dexGrowth; } }