package evanq.game.cardgame;
/**
*
* Pet 成长模板
*
* 根据宠物当前品质 @see {@link PetTemplate}.baseQuality,提升宠物的四属性
*
* @author Evan cppmain@gmail.com
*
*/
public class PetGrowthTemplate {
private int id;
/**
* 当前品质
*/
private int quality;
/**
*
*/
private int petType;
/**
* 力量成长
*/
private int strGrowth;
/**
* 智力成长
*/
private int wisGrowth;
/**
* 耐力成长
*/
private int vitGrowth;
/**
* 敏捷成长
*/
private int dexGrowth;
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public int getQuality() {
return quality;
}
public void setQuality(int quality) {
this.quality = quality;
}
public int getPetType() {
return petType;
}
public void setPetType(int petType) {
this.petType = petType;
}
public int getStrGrowth() {
return strGrowth;
}
public void setStrGrowth(int strGrowth) {
this.strGrowth = strGrowth;
}
public int getWisGrowth() {
return wisGrowth;
}
public void setWisGrowth(int wisGrowth) {
this.wisGrowth = wisGrowth;
}
public int getVitGrowth() {
return vitGrowth;
}
public void setVitGrowth(int vitGrowth) {
this.vitGrowth = vitGrowth;
}
public int getDexGrowth() {
return dexGrowth;
}
public void setDexGrowth(int dexGrowth) {
this.dexGrowth = dexGrowth;
}
}