package evanq.game.net;
/**
* 连接管理器
*
* C OR S
* @author Evan cppmain@gmail.com
*
*/
public interface INetConnectionManager {
//map<INetConnectionGroup,INetConnectionHolder>
//final UnAuthGroupHolder;
//final UnAuthNetConnectionPurgeTask - 清扫任务
//final HeartBeatTask
//final ServerClosingTask
//final
public void addConnection(INetConnection connection);
public void removeConnection(INetConnection connection);
}