package evanq.game.net; /** * 连接管理器 * * C OR S * @author Evan cppmain@gmail.com * */ public interface INetConnectionManager { //map<INetConnectionGroup,INetConnectionHolder> //final UnAuthGroupHolder; //final UnAuthNetConnectionPurgeTask - 清扫任务 //final HeartBeatTask //final ServerClosingTask //final public void addConnection(INetConnection connection); public void removeConnection(INetConnection connection); }