package evanq.game.cardgame;
/**
*
* 宠物训练增长属性的上下限配置
*
* @author Evan cppmain@gmail.com
*
*/
public class PetTrainingTemplate {
private int quanlity;
private int up_1;
private int down_1;
private int up_2;
private int down_2;
private int up_3;
private int down_3;
private int up_4;
private int down_4;
private int up_5;
private int down_5;
public int getQuanlity() {
return quanlity;
}
public void setQuanlity(int quanlity) {
this.quanlity = quanlity;
}
public int getUp_1() {
return up_1;
}
public void setUp_1(int up_1) {
this.up_1 = up_1;
}
public int getDown_1() {
return down_1;
}
public void setDown_1(int down_1) {
this.down_1 = down_1;
}
public int getUp_2() {
return up_2;
}
public void setUp_2(int up_2) {
this.up_2 = up_2;
}
public int getDown_2() {
return down_2;
}
public void setDown_2(int down_2) {
this.down_2 = down_2;
}
public int getUp_3() {
return up_3;
}
public void setUp_3(int up_3) {
this.up_3 = up_3;
}
public int getDown_3() {
return down_3;
}
public void setDown_3(int down_3) {
this.down_3 = down_3;
}
public int getUp_4() {
return up_4;
}
public void setUp_4(int up_4) {
this.up_4 = up_4;
}
public int getDown_4() {
return down_4;
}
public void setDown_4(int down_4) {
this.down_4 = down_4;
}
public int getUp_5() {
return up_5;
}
public void setUp_5(int up_5) {
this.up_5 = up_5;
}
public int getDown_5() {
return down_5;
}
public void setDown_5(int down_5) {
this.down_5 = down_5;
}
}