package evanq.game.cardgame; /** * * 宠物训练增长属性的上下限配置 * * @author Evan cppmain@gmail.com * */ public class PetTrainingTemplate { private int quanlity; private int up_1; private int down_1; private int up_2; private int down_2; private int up_3; private int down_3; private int up_4; private int down_4; private int up_5; private int down_5; public int getQuanlity() { return quanlity; } public void setQuanlity(int quanlity) { this.quanlity = quanlity; } public int getUp_1() { return up_1; } public void setUp_1(int up_1) { this.up_1 = up_1; } public int getDown_1() { return down_1; } public void setDown_1(int down_1) { this.down_1 = down_1; } public int getUp_2() { return up_2; } public void setUp_2(int up_2) { this.up_2 = up_2; } public int getDown_2() { return down_2; } public void setDown_2(int down_2) { this.down_2 = down_2; } public int getUp_3() { return up_3; } public void setUp_3(int up_3) { this.up_3 = up_3; } public int getDown_3() { return down_3; } public void setDown_3(int down_3) { this.down_3 = down_3; } public int getUp_4() { return up_4; } public void setUp_4(int up_4) { this.up_4 = up_4; } public int getDown_4() { return down_4; } public void setDown_4(int down_4) { this.down_4 = down_4; } public int getUp_5() { return up_5; } public void setUp_5(int up_5) { this.up_5 = up_5; } public int getDown_5() { return down_5; } public void setDown_5(int down_5) { this.down_5 = down_5; } }