package evanq.game.cardgame;
/**
* 宝石的加成
* @author Evan cppmain@gmail.com
*
*/
public class ItemRuby {
private int itemId;
private String description;
/**
* 宝石等级
*/
private int level;
/**
* 宝石类型
*/
private int rubyType;
private int addType;
/**
* 武器速度
*/
private int speed;
/**
* 基础力量
*/
private int str;
/**
* 基础耐力(体力)
*/
private int vit;
/**
* 基础敏捷
*/
private int dex;
/**
* 基础智力
*/
private int wis;
/**
* 基础物理攻击
*/
private int physicalAttack;
/**
* 基础魔法攻击
*/
private int magicAttack;
/**
* 基础物理防御
*/
private int physicalDefense;
/**
* 基础魔法防御
*/
private int magicDefense;
/**
* 基础hp追加
*/
private int hpAdditional;
/**
* 基础mp追加
*/
private int mpAdditional;
/**
* 基础命中追加
*/
private int hitAdditional;
/**
* 基础暴击追加
*/
private int critAdditional;
/**
* 基础抗暴追加
*/
private int blockAdditional;
/**
* 基础闪避追加
*/
private int dodgeAdditional;
/**
*
*/
private int expAddition;
/**
*
*/
private int moneyAddition;
public int getItemId() {
return itemId;
}
public void setItemId(int itemId) {
this.itemId = itemId;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
public int getLevel() {
return level;
}
public void setLevel(int level) {
this.level = level;
}
public int getRubyType() {
return rubyType;
}
public void setRubyType(int rubyType) {
this.rubyType = rubyType;
}
public int getAddType() {
return addType;
}
public void setAddType(int addType) {
this.addType = addType;
}
public int getSpeed() {
return speed;
}
public void setSpeed(int speed) {
this.speed = speed;
}
public int getStr() {
return str;
}
public void setStr(int str) {
this.str = str;
}
public int getVit() {
return vit;
}
public void setVit(int vit) {
this.vit = vit;
}
public int getDex() {
return dex;
}
public void setDex(int dex) {
this.dex = dex;
}
public int getWis() {
return wis;
}
public void setWis(int wis) {
this.wis = wis;
}
public int getPhysicalAttack() {
return physicalAttack;
}
public void setPhysicalAttack(int physicalAttack) {
this.physicalAttack = physicalAttack;
}
public int getMagicAttack() {
return magicAttack;
}
public void setMagicAttack(int magicAttack) {
this.magicAttack = magicAttack;
}
public int getPhysicalDefense() {
return physicalDefense;
}
public void setPhysicalDefense(int physicalDefense) {
this.physicalDefense = physicalDefense;
}
public int getMagicDefense() {
return magicDefense;
}
public void setMagicDefense(int magicDefense) {
this.magicDefense = magicDefense;
}
public int getHpAdditional() {
return hpAdditional;
}
public void setHpAdditional(int hpAdditional) {
this.hpAdditional = hpAdditional;
}
public int getMpAdditional() {
return mpAdditional;
}
public void setMpAdditional(int mpAdditional) {
this.mpAdditional = mpAdditional;
}
public int getHitAdditional() {
return hitAdditional;
}
public void setHitAdditional(int hitAdditional) {
this.hitAdditional = hitAdditional;
}
public int getCritAdditional() {
return critAdditional;
}
public void setCritAdditional(int critAdditional) {
this.critAdditional = critAdditional;
}
public int getBlockAdditional() {
return blockAdditional;
}
public void setBlockAdditional(int blockAdditional) {
this.blockAdditional = blockAdditional;
}
public int getDodgeAdditional() {
return dodgeAdditional;
}
public void setDodgeAdditional(int dodgeAdditional) {
this.dodgeAdditional = dodgeAdditional;
}
public int getExpAddition() {
return expAddition;
}
public void setExpAddition(int expAddition) {
this.expAddition = expAddition;
}
public int getMoneyAddition() {
return moneyAddition;
}
public void setMoneyAddition(int moneyAddition) {
this.moneyAddition = moneyAddition;
}
}