package evanq.game.cardgame; /** * 宝石的加成 * @author Evan cppmain@gmail.com * */ public class ItemRuby { private int itemId; private String description; /** * 宝石等级 */ private int level; /** * 宝石类型 */ private int rubyType; private int addType; /** * 武器速度 */ private int speed; /** * 基础力量 */ private int str; /** * 基础耐力(体力) */ private int vit; /** * 基础敏捷 */ private int dex; /** * 基础智力 */ private int wis; /** * 基础物理攻击 */ private int physicalAttack; /** * 基础魔法攻击 */ private int magicAttack; /** * 基础物理防御 */ private int physicalDefense; /** * 基础魔法防御 */ private int magicDefense; /** * 基础hp追加 */ private int hpAdditional; /** * 基础mp追加 */ private int mpAdditional; /** * 基础命中追加 */ private int hitAdditional; /** * 基础暴击追加 */ private int critAdditional; /** * 基础抗暴追加 */ private int blockAdditional; /** * 基础闪避追加 */ private int dodgeAdditional; /** * */ private int expAddition; /** * */ private int moneyAddition; public int getItemId() { return itemId; } public void setItemId(int itemId) { this.itemId = itemId; } public String getDescription() { return description; } public void setDescription(String description) { this.description = description; } public int getLevel() { return level; } public void setLevel(int level) { this.level = level; } public int getRubyType() { return rubyType; } public void setRubyType(int rubyType) { this.rubyType = rubyType; } public int getAddType() { return addType; } public void setAddType(int addType) { this.addType = addType; } public int getSpeed() { return speed; } public void setSpeed(int speed) { this.speed = speed; } public int getStr() { return str; } public void setStr(int str) { this.str = str; } public int getVit() { return vit; } public void setVit(int vit) { this.vit = vit; } public int getDex() { return dex; } public void setDex(int dex) { this.dex = dex; } public int getWis() { return wis; } public void setWis(int wis) { this.wis = wis; } public int getPhysicalAttack() { return physicalAttack; } public void setPhysicalAttack(int physicalAttack) { this.physicalAttack = physicalAttack; } public int getMagicAttack() { return magicAttack; } public void setMagicAttack(int magicAttack) { this.magicAttack = magicAttack; } public int getPhysicalDefense() { return physicalDefense; } public void setPhysicalDefense(int physicalDefense) { this.physicalDefense = physicalDefense; } public int getMagicDefense() { return magicDefense; } public void setMagicDefense(int magicDefense) { this.magicDefense = magicDefense; } public int getHpAdditional() { return hpAdditional; } public void setHpAdditional(int hpAdditional) { this.hpAdditional = hpAdditional; } public int getMpAdditional() { return mpAdditional; } public void setMpAdditional(int mpAdditional) { this.mpAdditional = mpAdditional; } public int getHitAdditional() { return hitAdditional; } public void setHitAdditional(int hitAdditional) { this.hitAdditional = hitAdditional; } public int getCritAdditional() { return critAdditional; } public void setCritAdditional(int critAdditional) { this.critAdditional = critAdditional; } public int getBlockAdditional() { return blockAdditional; } public void setBlockAdditional(int blockAdditional) { this.blockAdditional = blockAdditional; } public int getDodgeAdditional() { return dodgeAdditional; } public void setDodgeAdditional(int dodgeAdditional) { this.dodgeAdditional = dodgeAdditional; } public int getExpAddition() { return expAddition; } public void setExpAddition(int expAddition) { this.expAddition = expAddition; } public int getMoneyAddition() { return moneyAddition; } public void setMoneyAddition(int moneyAddition) { this.moneyAddition = moneyAddition; } }