package evanq.game.demo.battle;
public class ScreenUtils {
/**
* 屏幕等比拉升
*/
public static final float WINDOW_SCALA_X = 0.5f;
public static final float WINDOW_SCALA_Y = 0.5f;
/**
* 屏幕宽度
*/
public static final int WINDOW_WIDTH = 640;
/**
* 屏幕高度
*/
public static final int WINDOW_HEIGHT = 960;
public static int width(){
return (int) (WINDOW_WIDTH * WINDOW_SCALA_X);
}
public static int height(){
return (int)(WINDOW_HEIGHT * WINDOW_SCALA_Y);
}
/** set resolution here */
// int i = 1;
// boolean isLandscape = true;
//
// int[][] res = new int[8][];
// res[0] = new int[] { 320, 240 };
// res[1] = new int[] { 480, 320 };
// res[2] = new int[] { 720, 480 };
// res[3] = new int[] { 800, 480 };
// res[4] = new int[] { 854, 480 };
// res[5] = new int[] { 1024, 600 };
// res[6] = new int[] { 1280, 768 };
// res[7] = new int[] { 1280, 800 };
// cfg.width = res[i][isLandscape ? 0 : 1];
// cfg.height = res[i][isLandscape ? 1 : 0];
}