package com.artemis.systems; import com.artemis.Aspect; import com.artemis.EntitySystem; /** * A system that processes entities at a interval in milliseconds. * A typical usage would be a collision system or physics system. * * @author Arni Arent * */ public abstract class IntervalEntitySystem extends EntitySystem { private float acc; private float interval; public IntervalEntitySystem(Aspect aspect, float interval) { super(aspect); this.interval = interval; } @Override protected boolean checkProcessing() { acc += world.getDelta(); if(acc >= interval) { acc -= interval; return true; } return false; } }