package evanq.game.concurrent; /** * * 一个可变的执行结果 * * @author Evan cppmain@gmail.com * * @param <V> */ public interface Promise<V> extends Future<V> { /** * Marks this future as a success and notifies all * listeners. * * If it is success or failed already it will throw an {@link IllegalStateException}. */ Promise<V> setSuccess(V result); /** * Marks this future as a success and notifies all * listeners. * * @return {@code true} if and only if successfully marked this future as * a success. Otherwise {@code false} because this future is * already marked as either a success or a failure. */ boolean trySuccess(V result); /** * Marks this future as a failure and notifies all * listeners. * * If it is success or failed already it will throw an {@link IllegalStateException}. */ Promise<V> setFailure(Throwable cause); /** * Marks this future as a failure and notifies all * listeners. * * @return {@code true} if and only if successfully marked this future as * a failure. Otherwise {@code false} because this future is * already marked as either a success or a failure. */ boolean tryFailure(Throwable cause); /** * Make this future impossible to cancel. * * @return {@code true} if and only if successfully marked this future as uncancellable or it is already done * without being cancelled. {@code false} if this future has been cancelled already. */ boolean setUncancellable(); @Override Promise<V> addListener(GenericFutureListener<? extends Future<? super V>> listener); @Override Promise<V> addListeners(GenericFutureListener<? extends Future<? super V>>... listeners); @Override Promise<V> removeListener(GenericFutureListener<? extends Future<? super V>> listener); @Override Promise<V> removeListeners(GenericFutureListener<? extends Future<? super V>>... listeners); @Override Promise<V> await() throws InterruptedException; @Override Promise<V> awaitUninterruptibly(); @Override Promise<V> sync() throws InterruptedException; @Override Promise<V> syncUninterruptibly(); }