package evanq.game.concurrent;
/**
*
* 一个可变的执行结果
*
* @author Evan cppmain@gmail.com
*
* @param <V>
*/
public interface Promise<V> extends Future<V> {
/**
* Marks this future as a success and notifies all
* listeners.
*
* If it is success or failed already it will throw an {@link IllegalStateException}.
*/
Promise<V> setSuccess(V result);
/**
* Marks this future as a success and notifies all
* listeners.
*
* @return {@code true} if and only if successfully marked this future as
* a success. Otherwise {@code false} because this future is
* already marked as either a success or a failure.
*/
boolean trySuccess(V result);
/**
* Marks this future as a failure and notifies all
* listeners.
*
* If it is success or failed already it will throw an {@link IllegalStateException}.
*/
Promise<V> setFailure(Throwable cause);
/**
* Marks this future as a failure and notifies all
* listeners.
*
* @return {@code true} if and only if successfully marked this future as
* a failure. Otherwise {@code false} because this future is
* already marked as either a success or a failure.
*/
boolean tryFailure(Throwable cause);
/**
* Make this future impossible to cancel.
*
* @return {@code true} if and only if successfully marked this future as uncancellable or it is already done
* without being cancelled. {@code false} if this future has been cancelled already.
*/
boolean setUncancellable();
@Override
Promise<V> addListener(GenericFutureListener<? extends Future<? super V>> listener);
@Override
Promise<V> addListeners(GenericFutureListener<? extends Future<? super V>>... listeners);
@Override
Promise<V> removeListener(GenericFutureListener<? extends Future<? super V>> listener);
@Override
Promise<V> removeListeners(GenericFutureListener<? extends Future<? super V>>... listeners);
@Override
Promise<V> await() throws InterruptedException;
@Override
Promise<V> awaitUninterruptibly();
@Override
Promise<V> sync() throws InterruptedException;
@Override
Promise<V> syncUninterruptibly();
}