package evanq.game.cardgame;
import java.util.Date;
/**
*
* 副本模板
*
* @author Evan cppmain@gmail.com
*
*/
public class InstanceTemplate {
private int id;
private String name;
private String description;
private int type;
private int hard;
private int sceneId;
private Date startime;
private Date endtime;
private int upLevle;
private int downLevle;
private int props;
private int guildLevel;
private int pknum;
private int energy;
private int teamState;
/**
* 队伍上限
* */
private int teammax;
/**
* 队伍人数下限
*/
private int teammin;
/**
*
* 是否可以传送进入副本
*/
private int carry;
/**
* 触发副本关闭流程的条件
*/
private int closeid;
/**
* 在副本结算时出现的奖励道具列表
*/
private int achieveprop;
/**
* 进入该地图后能否组队 1=可以(默认) 2=不可以
*/
private int teamastrict;
/**
* 副本道具限制 声明在副本中禁用的道具 (*,*)
*/
private int noprop;
/**
* 回城限制 该地图中是否允许使用回城技能和道具 1=可以(默认) 2=不可以
*/
private int backCity;
/**
* 路点记录限制 该地图中是否允许使用路点记录道具 1=可以(默认) 2=不可以
*/
private int annal;
/**
* 该地图当中是否允许玩家之间进行交易 1=可以(默认) 2=不可以
*/
private int bargain;
/**
* 该地图当中是否允许玩家之间进行决斗 1=可以(默认) 2=不可以
*/
private int duel;
/**
* 该地图当中是否允许使用自动寻路功能 1=可以(默认) 2=不可以
*/
private int autoway;
/**
* 玩家进入副本时所在的初始场景的ID
*/
private int insceneid;
/**
* 玩家从副本登出后到达的地图的ID
*/
private int outsceneid;
/**
* 激活副本的条件Id
*/
private int activateid;
/**
* 副本建议人数
*/
private int numbers;
/**
* 副本掉落主键id
*/
private int dropoutid;
/**
* 副本所在区域的场景id
*/
private int areasceneid;
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getDescription() {
return description;
}
public void setDescription(String description) {
this.description = description;
}
public int getType() {
return type;
}
public void setType(int type) {
this.type = type;
}
public int getHard() {
return hard;
}
public void setHard(int hard) {
this.hard = hard;
}
public int getSceneId() {
return sceneId;
}
public void setSceneId(int sceneId) {
this.sceneId = sceneId;
}
public Date getStartime() {
return startime;
}
public void setStartime(Date startime) {
this.startime = startime;
}
public Date getEndtime() {
return endtime;
}
public void setEndtime(Date endtime) {
this.endtime = endtime;
}
public int getUpLevle() {
return upLevle;
}
public void setUpLevle(int upLevle) {
this.upLevle = upLevle;
}
public int getDownLevle() {
return downLevle;
}
public void setDownLevle(int downLevle) {
this.downLevle = downLevle;
}
public int getProps() {
return props;
}
public void setProps(int props) {
this.props = props;
}
public int getGuildLevel() {
return guildLevel;
}
public void setGuildLevel(int guildLevel) {
this.guildLevel = guildLevel;
}
public int getPknum() {
return pknum;
}
public void setPknum(int pknum) {
this.pknum = pknum;
}
public int getEnergy() {
return energy;
}
public void setEnergy(int energy) {
this.energy = energy;
}
public int getTeamState() {
return teamState;
}
public void setTeamState(int teamState) {
this.teamState = teamState;
}
public int getTeammax() {
return teammax;
}
public void setTeammax(int teammax) {
this.teammax = teammax;
}
public int getTeammin() {
return teammin;
}
public void setTeammin(int teammin) {
this.teammin = teammin;
}
public int getCarry() {
return carry;
}
public void setCarry(int carry) {
this.carry = carry;
}
public int getCloseid() {
return closeid;
}
public void setCloseid(int closeid) {
this.closeid = closeid;
}
public int getAchieveprop() {
return achieveprop;
}
public void setAchieveprop(int achieveprop) {
this.achieveprop = achieveprop;
}
public int getTeamastrict() {
return teamastrict;
}
public void setTeamastrict(int teamastrict) {
this.teamastrict = teamastrict;
}
public int getNoprop() {
return noprop;
}
public void setNoprop(int noprop) {
this.noprop = noprop;
}
public int getBackCity() {
return backCity;
}
public void setBackCity(int backCity) {
this.backCity = backCity;
}
public int getAnnal() {
return annal;
}
public void setAnnal(int annal) {
this.annal = annal;
}
public int getBargain() {
return bargain;
}
public void setBargain(int bargain) {
this.bargain = bargain;
}
public int getDuel() {
return duel;
}
public void setDuel(int duel) {
this.duel = duel;
}
public int getAutoway() {
return autoway;
}
public void setAutoway(int autoway) {
this.autoway = autoway;
}
public int getInsceneid() {
return insceneid;
}
public void setInsceneid(int insceneid) {
this.insceneid = insceneid;
}
public int getOutsceneid() {
return outsceneid;
}
public void setOutsceneid(int outsceneid) {
this.outsceneid = outsceneid;
}
public int getActivateid() {
return activateid;
}
public void setActivateid(int activateid) {
this.activateid = activateid;
}
public int getNumbers() {
return numbers;
}
public void setNumbers(int numbers) {
this.numbers = numbers;
}
public int getDropoutid() {
return dropoutid;
}
public void setDropoutid(int dropoutid) {
this.dropoutid = dropoutid;
}
public int getAreasceneid() {
return areasceneid;
}
public void setAreasceneid(int areasceneid) {
this.areasceneid = areasceneid;
}
}