package evanq.game.cardgame; import java.util.Date; /** * * 副本模板 * * @author Evan cppmain@gmail.com * */ public class InstanceTemplate { private int id; private String name; private String description; private int type; private int hard; private int sceneId; private Date startime; private Date endtime; private int upLevle; private int downLevle; private int props; private int guildLevel; private int pknum; private int energy; private int teamState; /** * 队伍上限 * */ private int teammax; /** * 队伍人数下限 */ private int teammin; /** * * 是否可以传送进入副本 */ private int carry; /** * 触发副本关闭流程的条件 */ private int closeid; /** * 在副本结算时出现的奖励道具列表 */ private int achieveprop; /** * 进入该地图后能否组队 1=可以(默认) 2=不可以 */ private int teamastrict; /** * 副本道具限制 声明在副本中禁用的道具 (*,*) */ private int noprop; /** * 回城限制 该地图中是否允许使用回城技能和道具 1=可以(默认) 2=不可以 */ private int backCity; /** * 路点记录限制 该地图中是否允许使用路点记录道具 1=可以(默认) 2=不可以 */ private int annal; /** * 该地图当中是否允许玩家之间进行交易 1=可以(默认) 2=不可以 */ private int bargain; /** * 该地图当中是否允许玩家之间进行决斗 1=可以(默认) 2=不可以 */ private int duel; /** * 该地图当中是否允许使用自动寻路功能 1=可以(默认) 2=不可以 */ private int autoway; /** * 玩家进入副本时所在的初始场景的ID */ private int insceneid; /** * 玩家从副本登出后到达的地图的ID */ private int outsceneid; /** * 激活副本的条件Id */ private int activateid; /** * 副本建议人数 */ private int numbers; /** * 副本掉落主键id */ private int dropoutid; /** * 副本所在区域的场景id */ private int areasceneid; public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public String getDescription() { return description; } public void setDescription(String description) { this.description = description; } public int getType() { return type; } public void setType(int type) { this.type = type; } public int getHard() { return hard; } public void setHard(int hard) { this.hard = hard; } public int getSceneId() { return sceneId; } public void setSceneId(int sceneId) { this.sceneId = sceneId; } public Date getStartime() { return startime; } public void setStartime(Date startime) { this.startime = startime; } public Date getEndtime() { return endtime; } public void setEndtime(Date endtime) { this.endtime = endtime; } public int getUpLevle() { return upLevle; } public void setUpLevle(int upLevle) { this.upLevle = upLevle; } public int getDownLevle() { return downLevle; } public void setDownLevle(int downLevle) { this.downLevle = downLevle; } public int getProps() { return props; } public void setProps(int props) { this.props = props; } public int getGuildLevel() { return guildLevel; } public void setGuildLevel(int guildLevel) { this.guildLevel = guildLevel; } public int getPknum() { return pknum; } public void setPknum(int pknum) { this.pknum = pknum; } public int getEnergy() { return energy; } public void setEnergy(int energy) { this.energy = energy; } public int getTeamState() { return teamState; } public void setTeamState(int teamState) { this.teamState = teamState; } public int getTeammax() { return teammax; } public void setTeammax(int teammax) { this.teammax = teammax; } public int getTeammin() { return teammin; } public void setTeammin(int teammin) { this.teammin = teammin; } public int getCarry() { return carry; } public void setCarry(int carry) { this.carry = carry; } public int getCloseid() { return closeid; } public void setCloseid(int closeid) { this.closeid = closeid; } public int getAchieveprop() { return achieveprop; } public void setAchieveprop(int achieveprop) { this.achieveprop = achieveprop; } public int getTeamastrict() { return teamastrict; } public void setTeamastrict(int teamastrict) { this.teamastrict = teamastrict; } public int getNoprop() { return noprop; } public void setNoprop(int noprop) { this.noprop = noprop; } public int getBackCity() { return backCity; } public void setBackCity(int backCity) { this.backCity = backCity; } public int getAnnal() { return annal; } public void setAnnal(int annal) { this.annal = annal; } public int getBargain() { return bargain; } public void setBargain(int bargain) { this.bargain = bargain; } public int getDuel() { return duel; } public void setDuel(int duel) { this.duel = duel; } public int getAutoway() { return autoway; } public void setAutoway(int autoway) { this.autoway = autoway; } public int getInsceneid() { return insceneid; } public void setInsceneid(int insceneid) { this.insceneid = insceneid; } public int getOutsceneid() { return outsceneid; } public void setOutsceneid(int outsceneid) { this.outsceneid = outsceneid; } public int getActivateid() { return activateid; } public void setActivateid(int activateid) { this.activateid = activateid; } public int getNumbers() { return numbers; } public void setNumbers(int numbers) { this.numbers = numbers; } public int getDropoutid() { return dropoutid; } public void setDropoutid(int dropoutid) { this.dropoutid = dropoutid; } public int getAreasceneid() { return areasceneid; } public void setAreasceneid(int areasceneid) { this.areasceneid = areasceneid; } }