package evanq.game.concurrent.loop; /** * * * @author Evan cppmain@gmail.com * */ public class DefaultTaskWorkFlow implements ITaskWorkFlow { private AbstractTask task; public DefaultTaskWorkFlow(AbstractTask task) { this.task = task; } @Override public ITask task() { return this.task; } @Override public void fireRegistered() { // System.out.println("DefaultTaskWorkFlow.fireRegistered()"); } @Override public void fireActived() { // System.out.println("DefaultTaskWorkFlow.fireActived()"); } @Override public void fireDeActived() { // System.out.println("DefaultTaskWorkFlow.fireDeActived()"); } @Override public void fireDeRegistered() { // System.out.println("DefaultTaskWorkFlow.fireDeRegistered()"); } @Override public void fireMovement() { // System.out.println("DefaultTaskWorkFlow.fireMovement()"); } @Override public void fireException(Throwable cause) { // System.out.println("DefaultTaskWorkFlow.fireException()"); } }