package evanq.game.utils;
import java.util.IdentityHashMap;
import java.util.Map;
import java.util.concurrent.atomic.AtomicReference;
import java.util.concurrent.atomic.AtomicReferenceFieldUpdater;
/**
*
* @author Evan cppmain@gmail.com
*
*/
public class DefaultAttributeMap implements AttributeMap{
@SuppressWarnings("rawtypes")
private static final AtomicReferenceFieldUpdater<DefaultAttributeMap, Map> updater =
AtomicReferenceFieldUpdater.newUpdater(DefaultAttributeMap.class, Map.class, "map");
// Initialize lazily to reduce memory consumption; updated by AtomicReferenceFieldUpdater above.
@SuppressWarnings("UnusedDeclaration")
private volatile Map<AttributeKey<?>, Attribute<?>> map;
@Override
public <T> Attribute<T> attr(AttributeKey<T> key) {
Map<AttributeKey<?>, Attribute<?>> map = this.map;
if (map == null) {
// Not using ConcurrentHashMap due to high memory consumption.
map = new IdentityHashMap<AttributeKey<?>, Attribute<?>>(2);
if (!updater.compareAndSet(this, null, map)) {
map = this.map;
}
}
synchronized (map) {
@SuppressWarnings("unchecked")
Attribute<T> attr = (Attribute<T>) map.get(key);
if (attr == null) {
attr = new DefaultAttribute<T>(map, key);
map.put(key, attr);
}
return attr;
}
}
private static final class DefaultAttribute<T> extends AtomicReference<T> implements Attribute<T> {
private static final long serialVersionUID = -2661411462200283011L;
private final Map<AttributeKey<?>, Attribute<?>> map;
private final AttributeKey<T> key;
DefaultAttribute(Map<AttributeKey<?>, Attribute<?>> map, AttributeKey<T> key) {
this.map = map;
this.key = key;
}
@Override
public AttributeKey<T> key() {
return key;
}
@Override
public T setIfAbsent(T value) {
while (!compareAndSet(null, value)) {
T old = get();
if (old != null) {
return old;
}
}
return null;
}
@Override
public T getAndRemove() {
T oldValue = getAndSet(null);
remove0();
return oldValue;
}
@Override
public void remove() {
set(null);
remove0();
}
private void remove0() {
synchronized (map) {
map.remove(key);
}
}
}
}