package evanq.game.utils; import java.util.IdentityHashMap; import java.util.Map; import java.util.concurrent.atomic.AtomicReference; import java.util.concurrent.atomic.AtomicReferenceFieldUpdater; /** * * @author Evan cppmain@gmail.com * */ public class DefaultAttributeMap implements AttributeMap{ @SuppressWarnings("rawtypes") private static final AtomicReferenceFieldUpdater<DefaultAttributeMap, Map> updater = AtomicReferenceFieldUpdater.newUpdater(DefaultAttributeMap.class, Map.class, "map"); // Initialize lazily to reduce memory consumption; updated by AtomicReferenceFieldUpdater above. @SuppressWarnings("UnusedDeclaration") private volatile Map<AttributeKey<?>, Attribute<?>> map; @Override public <T> Attribute<T> attr(AttributeKey<T> key) { Map<AttributeKey<?>, Attribute<?>> map = this.map; if (map == null) { // Not using ConcurrentHashMap due to high memory consumption. map = new IdentityHashMap<AttributeKey<?>, Attribute<?>>(2); if (!updater.compareAndSet(this, null, map)) { map = this.map; } } synchronized (map) { @SuppressWarnings("unchecked") Attribute<T> attr = (Attribute<T>) map.get(key); if (attr == null) { attr = new DefaultAttribute<T>(map, key); map.put(key, attr); } return attr; } } private static final class DefaultAttribute<T> extends AtomicReference<T> implements Attribute<T> { private static final long serialVersionUID = -2661411462200283011L; private final Map<AttributeKey<?>, Attribute<?>> map; private final AttributeKey<T> key; DefaultAttribute(Map<AttributeKey<?>, Attribute<?>> map, AttributeKey<T> key) { this.map = map; this.key = key; } @Override public AttributeKey<T> key() { return key; } @Override public T setIfAbsent(T value) { while (!compareAndSet(null, value)) { T old = get(); if (old != null) { return old; } } return null; } @Override public T getAndRemove() { T oldValue = getAndSet(null); remove0(); return oldValue; } @Override public void remove() { set(null); remove0(); } private void remove0() { synchronized (map) { map.remove(key); } } } }