package evanq.game.concurrent; import evanq.game.utils.ExceptionUtils; /** * The {@link CompleteFuture} which is failed already. It is * recommended to use {@link EventExecutor#newFailedFuture(Throwable)} * instead of calling the constructor of this future. */ public final class FailedFuture<V> extends CompleteFuture<V> { private final Throwable cause; /** * Creates a new instance. * * @param executor the {@link EventExecutor} associated with this future * @param cause the cause of failure */ public FailedFuture(EventExecutor executor, Throwable cause) { super(executor); if (cause == null) { throw new NullPointerException("cause"); } this.cause = cause; } @Override public Throwable cause() { return cause; } @Override public boolean isSuccess() { return false; } @Override public Future<V> sync() { ExceptionUtils.throwException(cause); return this; } @Override public Future<V> syncUninterruptibly() { ExceptionUtils.throwException(cause); return this; } @Override public V getNow() { return null; } }