package evanq.game.trace; public interface TraceConstant { /** * 跟踪框架 */ public static final String GAME_SYSTEM = "gameSystem"; /** * The trace module name for commands. */ public static final String COMMAND = "command"; /** * The trace module name for databases. */ public static final String DATABASE = "database"; /** * The trace module name for locks. */ public static final String LOCK = "lock"; /** * The trace module name for settings. */ public static final String SETTING = "setting"; /** * The trace module name for users. */ public static final String USER = "user"; /** * The trace module name for netty. */ public static final String CONNECTION = "connection"; /** * The trace module name for netty. */ public static final String SERVER = "server"; public static final String EXCEPTION = "exception"; }