package evanq.game.trace;
public interface TraceConstant {
/**
* 跟踪框架
*/
public static final String GAME_SYSTEM = "gameSystem";
/**
* The trace module name for commands.
*/
public static final String COMMAND = "command";
/**
* The trace module name for databases.
*/
public static final String DATABASE = "database";
/**
* The trace module name for locks.
*/
public static final String LOCK = "lock";
/**
* The trace module name for settings.
*/
public static final String SETTING = "setting";
/**
* The trace module name for users.
*/
public static final String USER = "user";
/**
* The trace module name for netty.
*/
public static final String CONNECTION = "connection";
/**
* The trace module name for netty.
*/
public static final String SERVER = "server";
public static final String EXCEPTION = "exception";
}